Systems, apparatus, and methods for rendering digital content streams of events, and synchronization of event information with rendered streams, via multiple internet channels

ABSTRACT

Multiple broadcasters create live streams of digital content relating to live events, and multiple viewers of each broadcaster receive copies of the live streams. Viewer latency is significantly reduced, and event information relating to live events is synchronized amongst all broadcasters and viewers of live streams relating to the same event. Scalable and flexible access to live streams is provided to different types and numbers of viewers with different qualities of service. A social media platform is provided in tandem with live streaming of digital content relating to live events, to allow a given broadcaster and their associated viewers to communicate with one another, comment on the event and/or the broadcaster&#39;s live stream and send digital gifts. In one example, the broadcasters&#39; digital content relates to live sporting events, and studio-quality graphics and animations are provided on mobile client devices in tandem with the broadcasters&#39; digital content and social networking functionality.

CROSS-REFERENCES TO RELATED APPLICATIONS

The present application is a Continuation Application of U.S.application Ser. No. 16/580,552, filed Sep. 24, 2019, and entitled“SYSTEMS, APPARATUS, AND METHODS FOR SCALABLE LOW-LATENCY VIEWING OFBROADCAST DIGITAL CONTENT STREAMS OF LIVE EVENTS, AND SYNCHRONIZATION OFEVENT INFORMATION WITH VIEWED STREAMS, VIA MULTIPLE INTERNET CHANNELS,”which is a continuation of U.S. application Ser. No. 16/267,887, filedFeb. 5, 2019, entitled “SYSTEMS, APPARATUS, AND METHODS FOR SCALABLELOW-LATENCY VIEWING OF BROADCAST DIGITAL CONTENT STREAMS OF LIVE EVENTS,AND SYNCHRONIZATION OF EVENT INFORMATION WITH VIEWED STREAMS, VIAMULTIPLE INTERNET CHANNELS,” which is a Bypass Continuation Applicationof International Patent Application No. PCT/US2017/045801, filed Aug. 7,2017, entitled “SYSTEMS, APPARATUS, AND METHODS FOR SCALABLE LOW-LATENCYVIEWING OF BROADCAST DIGITAL CONTENT STREAMS OF LIVE EVENTS, ANDSYNCHRONIZATION OF EVENT INFORMATION WITH VIEWED STREAMS, VIA MULTIPLEINTERNET CHANNELS,” which claims a priority benefit to the followingU.S. provisional patent applications: U.S. Provisional PatentApplication Ser. No. 62/371,558, filed Aug. 5, 2016, entitled “SYSTEMS,APPARATUS, AND METHODS FOR LIVE COMMENTARY;” U.S. Provisional PatentApplication Ser. No. 62/435,361, filed Dec. 16, 2016, entitled “SYSTEMS,APPARATUS, AND METHODS FOR LIVE COMMENTARY;” U.S. Provisional PatentApplication Ser. No. 62/485,878, filed Apr. 14, 2017, entitled “SYSTEMS,APPARATUS, AND METHODS FOR LIVE STREAMING, RECORDING, AND REPLAY OFBROADCAST VIDEO AND/OR AUDIO VIA THE INTERNET;” and U.S. ProvisionalPatent Application Ser. No. 62/518,506, filed Jun. 12, 2017, entitled“SYSTEMS, APPARATUS, AND METHODS FOR SCALABLE LOW-LATENCY VIEWING OFBROADCAST DIGITAL CONTENT STREAMS OF LIVE EVENTS, AND SYNCHRONIZATION OFEVENT INFORMATION WITH VIEWED STREAMS VIA MULTIPLE INTERNET CHANNELS ANDAN HTTP LIVE STREAMING (HLS) CACHING SERVER ARCHITECTURE.” Each of theabove-identified applications is hereby incorporated herein by referencein its entirety.

BACKGROUND

The public's access to the Internet, as well as the amount of bandwidthfor Internet users, increased greatly in the mid-1990s to the early2000s. The available Internet bandwidth allowed for the streaming ofboth recorded audio and recorded video content to a user's home. Also,additional increase of Internet access was sparked by the rise of thesmartphone and the ability for smartphones to access the Interneton-the-go. In 2005, YouTube™ began to offer Internet users the abilityto upload, edit, view, rate, share and comment on a wide variety ofuser-generated and corporate media video content. Examples of suchcontent include video clips, television show clips, music videos, audiorecordings, movie trailers, video blogs, short original videos, andeducational videos. Within one year of its inception, YouTube™ reached65 thousand daily video uploads, with 100 million daily views.

The first Internet live video streaming platform in the United States,aptly called Livestream, was launched in 2007. Livestream, as well asother nascent live video streaming platforms, were content agnostic, andover time Internet viewers desired more specialized, content-specific,and niche live video streaming platforms. To accommodate evolving viewerdemand, various live video streaming platforms have launched sinceLivestream; examples of such more specialized platforms includeTwitch.tv (a live video streaming platform for creative arts and gamingcontent, which launched in 2011), and musical.ly (a live video streamingplatform designed for music video content, which launched in 2014).

Live video streaming platforms have also aimed to attract social networkusers, and social networking platforms have evolved to include livevideo streaming capabilities. For example, Twitch.tv includes socialnetworking components, and in 2015 the social media platform Twitteracquired the live video streaming platform Periscope. Other social mediaplatforms have followed suit, with both Facebook and Instagramimplementing live video streaming capabilities into their mobileapplications in 2016. The widespread use of smartphones enables users ofthese social media platforms to share live videos with their socialnetwork.

SUMMARY

In spite of the proliferation of live video streaming over the Internet,the Inventors have recognized and appreciated various technologicalproblems in conventional techniques for transmission of digital contentvia the Internet that adversely impact the live video streaming viewerexperience. One such technological problem relates to viewer “latency,”i.e., the delay between a first user generating a live video stream fortransmission via the Internet and a second user receiving a copy of thelive video stream via the Internet for viewing. For example, the livevideo streaming platform Twitch.tv has a latency of approximately 15seconds, and Facebook's live streaming platform has an average latencyof approximately 10 seconds. Other technological challenges for livevideo streaming arising from shortcomings in conventional techniques, asrecognized and appreciated by the Inventors, include, for example, thedifficulties in providing relatively low latency copies of live videostreams with relatively high quality (e.g., high definition HD and highbit rate, such as 2 to 5 megabits per second), synchronizing such lowlatency and high quality copies of a live video stream amongst multipleviewers (particularly as the number of viewers of a given live videostream significantly increases), and allowing for different classes ortypes of viewers to flexibly access copies of a live video stream viadifferent live streaming formats (which may lead to different qualitiesof service).

With these various technological challenges in mind, the presentdisclosure relates generally to inventive systems, apparatus, andmethods for facilitating one or more broadcasters to create/providevideo and/or audio (also referred to herein as a “broadcast”) and allowone or more viewers to consume the video and/or audio, either byreceiving a copy of a live stream representing the video and/or audioessentially in real-time as created/provided by a given broadcaster, orby retrieving and playing a recording of the live stream at a latertime. In the context of essentially real-time viewing of live streams,in various implementations the inventive systems, apparatus and methodsdiscussed in detail herein address one or more technological problemsrelating to viewer latency, synchronization amongst different numbers ofviewers, and providing scalable and flexible access to live streams todifferent classes/types of viewers and/or with different qualities ofservice.

With reference to FIG. 1A, in various implementations a givenbroadcaster uses a network-connected client device (e.g., a first smartphone or other personal computing device communicatively coupled to theInternet) to generate a live stream of digital content corresponding tothe video and/or audio created/provided by the broadcaster, wherein thelive stream is transmitted to an inventive server and memory storagearchitecture (additional details of the server and memory storagearchitecture are shown, for example, in FIGS. 2 and 3 ). The inventiveserver and memory storage architecture processes the broadcaster's livestream to generate multiple copies of the live stream which are providedto respective viewers, and also records the live stream and stores therecording for later replay. One or more viewers using differentnetwork-connected client devices (e.g., a second and third smart phoneor other personal computing device communicatively coupled to theInternet) may communicatively couple to the server and memory storagearchitecture to receive a copy of the live stream of the digital contentas a real-time or essentially real-time consumer of the broadcastcreated/provided by the broadcaster, or retrieve and play a recording ofthe live stream generated by the broadcaster client device (and recordedby the server and memory storage architecture). In some implementations,a given broadcaster themselves may view their own broadcast as a vieweron the same client device (e.g., by opening a separate tab on theirclient device and connecting to the server and memory storagearchitecture as both a broadcaster and a viewer). In one aspect, theinventive server and memory storage architecture allows any number ofbroadcasters to generate respective live streams of digital content, andany number of viewers to receive respective copies of a givenbroadcaster's live stream of digital content. In another aspect, theinventive server and memory storage architecture allows a given viewerof a first broadcaster's live stream to effectively switch inessentially real-time to view one or more other broadcasters' livestreams.

In some implementations, the inventive systems, apparatus, and methodsfurther facilitate a social platform in tandem with broadcasting videoand/or audio to one or more viewers, in which a given broadcaster andtheir viewer(s) may communicate with one another (e.g., via chatmessages) in essentially real-time during a broadcast. In one aspect,one or more chat messages, as well as various viewer-related information(e.g., name, surname, profile photo), may be displayed on respectiveclient devices used by the broadcaster and the one or more viewers asthe video and/or audio is rendered on the respective client devices.

In some implementations, the video and/or audio created/provided by oneor more broadcasters is video-based commentary about a live event beingobserved by a given broadcaster. In various aspects, the broadcaster maytake the role of a main commentator for the event, or a “colorcommentator” (e.g., analyst or summarizer) for the event; in a givenrole, the broadcaster may describe the event as it occurs (e.g., providechronological or “play-by-play” updates to “call” the event), and/or mayprovide expert analysis, background or anecdotal information about theevent and/or participants in the event, and/or relevant statisticsregarding the event, participants in the event, or related events. FIG.1B illustrates a display of an example client device, in which abroadcaster is providing video-based commentary about a sports game, andin which chat messages from one or more viewers, event information aboutthe sports game, and other graphics and/or animations are displayedtogether with the broadcaster's video-based commentary.

Examples of various activities constituting events according to thepresent disclosure include, but are not limited to, a variety of sportsgames (e.g., professional, semi-professional, intramural,community-oriented) or sporting activities (e.g., exercise-relatedactivities, physical training activities, fishing, hunting), musicalperformances, theatrical performances, other artistic orentertainment-oriented activities, speeches or presentations, politicalactivities (e.g., election-related activities, campaign-relatedactivities, public or “town hall” meetings, public marches ordemonstrations), military activities, professional activities (e.g.,meetings or conferences), academic or educational activities (e.g.,academic presentations or lectures, research activities, medical orscientific procedures, ceremonies), cooking or baking activities,competitive activities (e.g., racing activities), game-relatedactivities (e.g., online gaming, board games, chess matches,role-playing games), social activities, and news-related activities. Inone aspect, the video-based commentary provided by one or morebroadcasters about the event and consumed by one or more viewers mayprovide a “second screen” experience for the viewers; in particular, insome implementations, the viewers may consume the video-based commentaryabout the event on their respective client devices as they are watchingthe event itself on another device (e.g., a television), or watchingand/or participating in the event at the event's venue.

As discussed in greater detail below, in various aspects the inventivesystems, apparatus and methods described herein provide an improvementin computer network functionality by facilitating scalable andappreciably low-latency viewing of copies of multiple broadcasters' livestreams of video-based commentary about an event by significant numbersof viewers as the event unfolds. Particularly in the context of a“second screen” experience relating to a live event, discernible delaybetween the observation of the event itself and a given broadcaster'svideo-based commentary would significantly undermine viewer experience.Accordingly, the inventive systems, apparatus and methods describedherein specifically address multiple technological problems inconventional techniques relating to transport of digital content via theInternet by providing multiple technological solutions to ensure alow-latency viewing experience for significant numbers of viewers.

In such implementations relating to video-based commentary about events,the inventive systems, apparatus and methods disclosed herein furthermay facilitate display, on respective client devices used by thebroadcaster and the one or more viewers, of various event information intandem with the video-based commentary rendered on the respective clientdevices. For example, in connection with sports games, displayed eventinformation may include, but is not limited to, one or more of teaminformation (e.g., team names, abbreviations and/or logos), scoreinformation (e.g., with essentially real-time score updates synchronizedwith the video-based commentary), player information, venue information,game status information (e.g., on-base, at-bat, timeouts, fouls, poleposition, yards-to-go, yards-to-goal, down), team statistics, playerstatistics and the like. In some implementations, such event informationabout a sports game may be rendered in the display of a client device asa “scorebug” that may include for example, team abbreviations or logos,team scores, game status (e.g., period, quarter, inning), and actual orelapsed time for the game, with updates to one or more informationelements in essentially real-time as the game progresses. It should bereadily appreciated that for other types of events, a wide variety ofinformation germane to the event may be displayed as event information(e.g., with essentially real-time updates of evolving information as theevent progresses) together with the rendering of the video-basedcommentary on respective client devices. In another aspect, variousevent information or other information germane to a given broadcaster'svideo-based commentary may be rendered on a viewer client device in a“lower third” (also sometimes referred to as a “bottom third”) of adisplay (e.g., as an overlay to the video-based commentary).

In view of the foregoing, in other aspects the inventive systems,apparatus and methods described herein provide additional improvementsin computer network functionality by facilitating scalable andappreciably low-latency synchronization of displayed event informationwith multiple broadcasters' live streams of video-based commentary aboutan event as viewed by significant numbers of viewers as the eventunfolds. Particularly in the context of a “second screen” experiencerelating to a live event, discernible delay between the observation ofthe event itself and the status of event information displayed in tandemwith a given broadcaster's video-based commentary would significantlyundermine viewer experience. Accordingly, the inventive systems,apparatus and methods described herein specifically address multipletechnological problems in conventional techniques relating to transportof digital content via the Internet by providing multiple technologicalsolutions to ensure not only a low-latency viewing experience forsignificant numbers of viewers (e.g., relative to the event about whicha broadcaster is providing video-based commentary), but appropriatesynchronization of event information across all broadcasters of an eventand their associated viewers.

In some implementations as discussed herein, these technologicalsolutions contemplate multiple Internet communication channels toprovide relevant and synchronized information to client devices (aswould be readily appreciated in the relevant arts, a “communicationchannel” refers to a physical or logical connection over a transmissionmedium to convey information signals from one or more senders to one ormore receivers). For example, in one implementation, a first “video”Internet communication channel (e.g., between a media server or othermedia source and a client device) conveys the digital contentcorresponding to the video-based commentary provided by the broadcasterand consumed by one or more viewers, and a second “event information”Internet communication channel (e.g., between a particular socket of asocket server and the client device) conveys the event information. Inother implementations, an additional “chat/system event” Internetcommunication channel (e.g., between another socket of a socket serverand the client device) is employed to convey chat information and otherinformation relating to system events regarding a particularbroadcaster's live stream. In one aspect, connections between clientdevices and a particular socket of a socket server are persistentauthenticated connections, so that the number of users (broadcasters andviewers) connected to a particular socket (e.g., and currently watchinga particular live stream and/or particular event) may be tracked.

In some implementations, the inventive systems, apparatus, and methodsfurther facilitate a variety of screen animations (e.g., motiongraphics), customized displays or screen backgrounds, and other specialeffects graphics (e.g., augmented reality) that are generally associatedwith the video and/or audio created by a broadcaster, and rendered byclient devices in tandem with a given broadcaster's video and/or audio.

In some implementations in which the broadcaster may becreating/providing video and/or audio content about an event, one ormore such screen animations, customized displays or screen backgrounds,and other special effects graphics may be related to some aspect of theevent. For example, as noted above, a “scorebug” providing informationabout a sporting event may be presented on a viewer's display with avariety of motion or other special effects graphics. In one aspect, theinformation provided by such a scorebug is derived from the synchronizedevent information that is received by the client device on an eventinformation Internet communication channel that is separate from thevideo content representing the video-based commentary. In anotheraspect, the scorebug and/or other special effects graphics or animationsmay be rendered in the display of the client device pursuant toexecution of a client app or program on the client device (rather thanhaving these display elements integrated into the broadcaster's livestream itself). In other aspects, one or more such screen animations andother special effects may be provided in a lower/bottom third of aclient device's display, and may be interactive (e.g., in that a user ofa client device may select or thumb-over an animation, special effectand/or scorebug to retrieve additional information and/or initiate otheranimations/graphics) and/or user-customizable (e.g., a broadcaster mayselect from one of multiple background displays so that they may appearto be in any of a variety of locations or venues, customize theirvideo-based commentary with a broadcaster-generated lower third, and/oradd create/provide introduction videos to be shown before their livestream begins).

In yet other aspects, screen animations, customized displays or screenbackgrounds, and/or other special effects graphics may be related to oneor more of advertising or branding (e.g., by sponsors of a broadcaster,sponsors of an event about which a broadcaster is providing commentary,participants in the event itself, etc.), premium features and digitalgifts (e.g., provided by one or more viewers to one or more broadcastersor other viewers). For example, in some implementations, via a clientapp or software program executing on a client device, users will be ableto purchase digital gifts for other users (e.g., a viewer following aparticular broadcaster may purchase digital beers, various digitalconcession stand items, ticker tapes, penalty flags, etc.), and thedigital gifts will appear in the broadcaster's profile and/or berepresented on a display (e.g., as an icon or sprite) together with thebroadcaster's video-based commentary. In one implementation, informationregarding digital gifts may be communicated between client devices andthe server and memory storage architecture via a chat/system eventInternet communication channel associated with a given broadcaster'slive stream of digital content.

In some implementations, the video and/or audio created/provided by oneor more broadcasters may relate to various types of news, other types ofcurrent or past events, and various topics of interest about which agiven broadcaster wishes to provide commentary. For example, a givenbroadcaster, or multiple broadcasters (which may be globally-distributedbroadcasters, e.g., a first broadcaster in Europe, a second broadcasterin Africa, and a third broadcaster in Asia) may wish to broadcast aboutan ongoing, recent or past event (e.g., news about a bombing, a fire, anarrest, an economic development, a political or military development, orany of the other activities discussed above) or a particular topic ofinterest (e.g., healthy eating or dieting, gardening, religion, dating,politics, culture, art, music, playing a musical instrument, learning alanguage, auto repair, real estate, business, economics, legal issues,global warming, space exploration, a particular TV program or series, aparticular entertainment or sports personality, video games, hobbies,etc.). As noted above, various event information regarding the ongoing,recent or past event (or particular topic of interest) may be providedto respective viewer devices, in tandem with the video-based commentary,in a variety of form factors and in a manner that ensures appropriatesynchronization of event information across all broadcasters of an eventand their associated viewers.

Thus, in various examples discussed in greater detail below, systems,apparatus, and methods are disclosed for obtaining, substantially inreal time, via at least one communication interface over at least onenetwork, an audio and/or visual feed generated by a broadcaster clientdevice during at least one live event, wherein the audio and/or visualfeed includes commentary associated with the at least one live event,and a separate event data feed including real time informationassociated with the at least one live event. The commentary and the realtime information associated with the at least one live event aretransmitted via at least one processor communicatively coupled to the atleast one communication interface, so as to provide, substantially inreal time, streaming content via the at least one communicationinterface over the at least one network to at least one display devicefor concurrent display of the commentary and a graphical ticker based onthe real time information associated with the event. The disclosedsystems, apparatus, and methods are enhanced tools for real-timebroadcasting of user-generated content associated with one or more liveevents and community engagement that are unavailable from existing videohosting websites.

Glossary

USER: a person who interfaces, via a mobile app or web portal accessedon a client device communicatively coupled to the Internet, with one ormore of the various servers and corresponding server functionalitydescribed herein.

REGISTERED USER: A user that provides profile information and validationcredentials to establish a user account so as to access, via a loginprocess using the validation credentials, the one or more of the variousservers and corresponding server functionality described herein.

ANONYMOUS USER: A non-registered user that has access, without requiringa login process, to a limited feature set based on the serverfunctionality described herein.

BROADCASTER: A registered user that creates/provides video and/or audio(also referred to herein in some instances as “video-based commentary”)for consumption by one or more viewers.

EVENT: An activity about which a broadcaster may create/provide videoand/or audio as the activity occurs (i.e., in “real-time”). Examples ofactivities constituting events according to the present disclosureinclude, but are not limited to, a variety of sports games (e.g.,professional, semi-professional, intramural, community-oriented) orsporting activities (e.g., exercise-related activities, physicaltraining activities, fishing, hunting), musical performances, theatricalperformances, other artistic or entertainment-oriented activities,speeches or presentations, political activities (e.g., election-relatedactivities, campaign-related activities, public or “town hall” meetings,public marches or demonstrations), military activities, professionalactivities (e.g., meetings or conferences), academic or educationalactivities (e.g., academic presentations or lectures, researchactivities, medical or scientific procedures, ceremonies), cooking orbaking activities, competitive activities (e.g., racing activities),game-related activities (e.g., online gaming, board games, chessmatches, role playing games), social activities, and news-relatedactivities. Video and/or audio created/provided by a broadcaster aboutan event may be referred to herein as “video-based commentary.” In someimplementations, the video and/or audio created/provided by one or morebroadcasters may relate to various types of news, other types ofcurrent, recent or past events, and various topics of interest aboutwhich a given broadcaster wishes to provide commentary (e.g., news abouta bombing, a fire, an arrest, an economic development, a political ormilitary development, or any of the other activities discussed above,healthy eating or dieting, gardening, religion, dating, politics,culture, art, music, playing a musical instrument, learning a language,auto repair, real estate, business, economics, legal issues, globalwarming, space exploration, a particular TV program or series, aparticular entertainment or sports personality, video games, hobbies,etc.).

VIEWER: A registered user or anonymous user that consumes video and/oraudio created/provided by a broadcaster, via essentially real-timeaccess to a live stream of digital content representing the video and/oraudio, or via retrieval and playing of a recording of the live stream ofdigital content.

LIVE STREAM: Digital content (e.g., digital video and/or digital audio)that is transferred between at least two network-connected devices inreal-time or essentially real-time as the corresponding video and/oraudio codified as the digital content is created/provided by abroadcaster. Thus, a network-connected client device used by thebroadcaster may generate a live stream of digital content correspondingto the video and/or audio created/provided by the broadcaster, and aviewer using a different network-connected client device may receive acopy of a live stream of the digital content as a real-time oressentially real-time consumer of the video and/or audiocreated/provided by the broadcaster. In some implementations, the videoand/or audio created/provided by the broadcaster and represented in alive stream may be video-based commentary relating to an event. A livestream of digital content may have a variety of data formats (e.g.,H.264 MPEG-4 Advanced Video Coding video compression; VP8 videocompression) and transmission protocols, including persistent/continuousstreaming transmission protocols (e.g., real time streaming protocol“RTSP;” real time messaging protocol “RTMP;” web real-time communication“WebRTC”), as well as segmented and/or adaptive bitrate (ABR) protocols(e.g., Apple's HTTP Live Streaming “HLS;” Microsoft's HTTP SmoothStreaming “MSS;” Adobe's HTTP Dynamic Streaming “HDS;” standards-basedABR protocol “MPEG-DASH”).

FOLLOWER: A registered user who is notified when a particularbroadcaster is online.

SUBSCRIBER: A follower of a particular broadcaster that has paid foraccess to additional features and/or content not available to a follower(e.g., subscriber-specific chat channels).

VIP MEMBER: an admin-designated registered user that has additionalaccess rights and high priority access to live stream media servers.

MEDIA MEMBER: an admin-designated registered user that is a mediaprofessional.

In some implementations, the media member designation is used duringsome live streams to facilitate filtering and prioritization ofcomments/chat message for response by the broadcaster of the livestream.

ADMIN USER: a staff account flagged with administrative powers.

PRIVATE PROFILE: a profile for a user that has designated their contentas private, only allowing direct link access to live/replay streams andarchive access to broadcasters that the user has followed.

RAW VIDEO: A recording made by a media server of a live stream generatedby a broadcaster. In one example implementation in which a broadcasterclient device generates a video stream in H.264/AAC format and the mediaserver is a Real Time Messaging Protocol (RTMP) media server, the rawvideo is produced by the RTMP media server by recording thebroadcaster's live stream directly (to provide a 720p high definitionfeed or even higher definition feed). In another example in which abroadcaster client device generates a video stream in VP8/WebRTC formatand the media server is a WebRTC media server, the WebRTC media serverfirst transcodes the live stream from the broadcaster into a H.264 720phigh definition (or even higher definition feed) and then records thetranscoded feed to provide the raw video.

In sum, one inventive example is directed to a system (1000) forproviding a first plurality of copies (202A, 202B) of a firstbroadcaster's live stream of digital content (102A) including first livesporting event video-based commentary from a first broadcaster clientdevice (100A) to a first plurality of viewer client devices (200A,200B), and for providing a second plurality of copies (202C, 202D) of asecond broadcaster's live stream of digital content (102B) includingsecond live sporting event video-based commentary from a secondbroadcaster client device (100B) to a second plurality of viewer clientdevices (200C, 200D). The system comprise: A) a plurality of mediasources (300) to: receive the first broadcaster's live stream of digitalcontent (102A) and the second broadcaster's live stream of digitalcontent (102B); provide a first copy (202A) of the first plurality ofcopies to a first viewer client device (200A) of the first plurality ofviewer client devices via a first video Internet communication channel(204A) between the plurality of media sources and the first viewerclient device of the first plurality of viewer client devices; andprovide a first copy (202C) of the second plurality of copies to a firstviewer client device (200C) of the second plurality of viewer clientdevices via a second video Internet communication channel (204C) betweenthe plurality of media sources and the first viewer client device of thesecond plurality of viewer client devices. The system further comprises:B) a control server (500) to periodically retrieve, via the Internet andfrom an event information provider (55), first event information (502A)germane to a first live sporting event, wherein the first eventinformation includes first score information (504A) for the first livesporting event. The system further comprises: C) at least one socketserver (600) communicatively coupled to the control server to: receivefrom the control server at least the first score information; andtransmit the first score information (504A) to at least the first viewerclient device (200A) of the first plurality of viewer client devices viaa first event information Internet communication channel (206A) betweenat least one first event socket (602A) of the at least one socket serverand the first viewer client device of the first plurality of viewerdevices, wherein the at least one first event socket corresponds to thefirst event information germane to the first live sporting event.

Another inventive example is directed to a system (1000) for providing afirst plurality of copies (202A, 202B) of a first broadcaster's livestream of digital content (102A) including first video-based commentaryabout a first live sporting event from a first broadcaster client device(100A) to a first plurality of viewer client devices (200A, 200B), andfor providing a second plurality of copies (202C, 202D) of a secondbroadcaster's live stream of digital content (102B) including secondvideo-based commentary about a second live sporting event from a secondbroadcaster client device (100B) to a second plurality of viewer clientdevices (200C, 200D). The system comprises: A) a plurality of mediasources (300) to: receive the first broadcaster's live stream of digitalcontent (102A) and the second broadcaster's live stream of digitalcontent (102B); provide a first copy (202A) of the first plurality ofcopies to a first viewer client device (200A) of the first plurality ofviewer client devices via a first Internet communication channel (204A)between the plurality of media sources and the first viewer clientdevice of the first plurality of viewer client devices; and provide afirst copy (202C) of the second plurality of copies to a first viewerclient device (200C) of the second plurality of viewer client devicesvia a second Internet communication channel (204C) between the pluralityof media sources and the first viewer client device of the secondplurality of viewer client devices. The system further comprises: B) acontrol server (500) to periodically retrieve, via the Internet and froman event information provider (55), first event information (502A)germane to the first live sporting event and second event information(502B) germane to the second live sporting event. The system furthercomprises: C) at least one socket server (600) communicatively coupledto the control server to: receive from the control server at least someof the first event information (502A) and at least some of the secondevent information (502B), wherein: the at least some of the first eventinformation includes first score information for the first sportingevent; and the at least some of the second event information includessecond score information for the second sporting event; and transmit atleast the first score information the at least some of the first eventinformation (502A) to the first viewer client device (200A) of the firstplurality of viewer client devices via a third Internet communicationchannel (206A) between at least one first event socket (602A) of the atleast one socket server and the first viewer client device of the firstplurality of viewer devices; and transmit at least the second scoreinformation of the at least some of the second event information (502B)to the first viewer client device (200C) of the second plurality ofviewer client devices via a fourth Internet communication channel (206C)between at least one second event socket (602B) of the at least onesocket server and the first viewer client device of the second pluralityof viewer devices.

It should be appreciated that all combinations of the foregoing conceptsand additional concepts discussed in greater detail below (provided suchconcepts are not mutually inconsistent) are contemplated as being partof the inventive subject matter disclosed herein. In particular, allcombinations of claimed subject matter appearing at the end of thisdisclosure are contemplated as being part of the inventive subjectmatter disclosed herein. It should also be appreciated that terminologyexplicitly employed herein that also may appear in any disclosureincorporated by reference should be accorded a meaning most consistentwith the particular concepts disclosed herein.

Other systems, processes, and features will become apparent to thoseskilled in the art upon examination of the following drawings anddetailed description. It is intended that all such additional systems,processes, and features be included within this description, be withinthe scope of the present invention, and be protected by the accompanyingclaims.

BRIEF DESCRIPTION OF THE DRAWINGS

The skilled artisan will understand that the drawings primarily are forillustrative purposes and are not intended to limit the scope of theinventive subject matter described herein. The drawings are notnecessarily to scale; in some instances, various aspects of theinventive subject matter disclosed herein may be shown exaggerated orenlarged in the drawings to facilitate an understanding of differentfeatures. In the drawings, like reference characters generally refer tolike features (e.g., functionally similar and/or structurally similarelements).

FIG. 1A is a block diagram showing respective elements of a system tofacilitate live streaming of digital content (video and/or audio) frommultiple broadcasters to multiple viewers, according to some inventiveimplementations.

FIG. 1B illustrates a display of an example client device in the systemof FIG. 1A, showing various displayed content according to someinventive implementations.

FIG. 2 is a block diagram of the broadcast/viewing servers and memorystorage devices shown in FIG. 1A according to some inventiveimplementations.

FIG. 3 is a block diagram showing additional details of the variousinterconnections between the respective components of the servers andmemory storage devices shown in FIG. 2 , according to some inventiveimplementations.

FIGS. 4A and 4B show a process flow diagram illustrating a broadcastmedia server selection algorithm according to one inventiveimplementation, which in some examples may be performed by one or moreweb servers shown in FIGS. 2 and 3 .

FIGS. 5A through 5C show a process flow illustrating a media serverprocess for the media servers shown in FIGS. 2 and 3 , according to oneinventive implementation.

FIG. 6 is a block diagram illustrating the selective coupling of anexample viewer client device to one of the media sources of the serversand memory storage devices shown in FIGS. 2 and 3 , according to someinventive implementations.

FIG. 7 is a process flow diagram illustrating a viewer stream sourceselection algorithm according to one inventive implementation, which insome examples may be performed by the one or more web servers shown inFIGS. 2, 3 and 6 .

FIG. 8 is a block diagram showing additional details of the HLS serverarchitecture of the servers and memory storage devices shown in FIGS. 2,3 and 6 , according to some inventive implementations.

FIGS. 9A through 9D show a process flow illustrating an HLS streamviewing process performed by the HLS server architecture shown in FIG. 8, according to one inventive implementation.

FIG. 10 illustrates some of the functionality (e.g., services and otherprocesses) performed by the control server shown in FIGS. 2 and 3 ,according to one inventive implementation.

FIGS. 11A through 11C show a process flow diagram illustrating an RTMPmedia server scaling system service method performed by the controlserver of FIG. 10 , according to one inventive implementation.

FIGS. 12A through 12C show a process flow diagram illustrating an RTMPCDN server scaling system service method performed by the control serverof FIG. 10 , according to one inventive implementation.

FIGS. 13A and 13B show a process flow diagram illustrating a stream andserver watchdog service method performed by the control server of FIG.10 , according to one inventive implementation.

FIGS. 14A and 14B show a process flow diagram illustrating a check RTMPmedia/CDN server method performed by the control server of FIG. 10(e.g., as part of the method shown in FIGS. 13A and 13B), according toone inventive implementation.

FIG. 15 shows a process flow diagram illustrating an event data ingressservice method performed by the control server of FIG. 10 , according toone inventive implementation.

FIGS. 16A and 16B show a process flow diagram illustrating a live eventdata monitor service method performed by the control server of FIG. 10 ,according to one inventive implementation.

FIGS. 17A and 17B show a process flow diagram illustrating anasynchronous task service method performed by the control server of FIG.10 , according to one inventive implementation.

FIGS. 18A and 18B show a process flow diagram illustrating a process fortaking a screenshot (thumbnail) of a live stream, performed by thecontrol server of FIG. 10 , according to one inventive implementation.

FIGS. 19A and 19B show a process flow diagram illustrating a user loginprocess according to one inventive implementation, which in someexamples may be performed by a client device and facilitated by one ormore web servers shown in FIGS. 2 and 3 .

FIGS. 20A and 20B show a process flow diagram illustrating a mobilebroadcaster stream create process according to one inventiveimplementation, which in some examples may be performed by a broadcasterclient device shown in FIG. 1A and facilitated by one or more webservers shown in FIGS. 2 and 3 .

FIGS. 21A, 21B, 21C, 21D, and 21E show a process flow illustrating amobile broadcaster active stream process according to one inventiveimplementation, which in some examples may be performed at least in partby a broadcaster client device shown in FIG. 1A.

FIGS. 22A and 22B show a communication flow diagram illustrating processflow elements and the server and/or memory storage devices involved inthe communication flow for the processes shown in FIGS. 20A and 20B, andFIGS. 21A-21E, according to one inventive implementation.

FIGS. 23A and 23B show a communication flow diagram illustrating processflow elements and the server and/or memory storage devices involved inthe communication flow for a live stream RTMP media server or RTMP CDNviewer, according to one inventive implementation.

FIGS. 24A and 24B show a communication flow diagram illustrating processflow elements and the server and/or memory storage devices involved inthe communication flow for a live stream HLS viewer, according to oneinventive implementation.

FIGS. 25A, 25B, and 25C show a process flow illustrating a mobile clientlive stream replay method, according to one inventive implementation.

FIGS. 26A, 26B, and 26C show a process flow illustrating an event datareplay process called in the method of FIGS. 25A, 25B and 25C, accordingto one inventive implementation.

FIG. 27 shows a process flow illustrating a user input replay processcalled in the method of FIGS. 25A, 25B and 25C, according to oneinventive implementation.

DETAILED DESCRIPTION

Following below are more detailed descriptions of various conceptsrelated to, and implementations of, inventive systems, methods andapparatus for scalable low-latency viewing of broadcast digital contentstreams of live events, and synchronization of event information withviewed streams, via multiple Internet channels. It should be appreciatedthat various concepts introduced above and discussed in greater detailbelow may be implemented in various manners, and that examples ofspecific implementations and applications are provided primarily forillustrative purposes.

I. Overview

The present disclosure describes inventive systems, apparatus, andmethods for connecting followers of live events (e.g., sports,performances, speeches, etc.), including commentators, spectators,and/or participants in live events (e.g., athletes, performers,politicians, etc.). In some example implementations, the inventivesystems, apparatus and methods further provide a social platform forsharing and contributing multimedia associated with live events.

Live streaming is used herein to refer to delivery and/or receipt ofcontent in real-time, as events happen, or substantially in real time,as opposed to recording content to a file before being able to uploadthe file to a media server, or downloading the entire file to a devicebefore being able to watch and/or listen to the content. Streaming mediais used herein to refer to multimedia (e.g., digital video and/or audiomedia) that is delivered between two or more network-connected devicesin real time or substantially in real time. Streaming may apply tocontinuously updated media content other than video and audio including,but not limited to, a live ticker, closed captioning, and real-timetext. An end-user (e.g., a viewer) may watch and/or listen to mediastreamed over a network (e.g., the Internet) using a user outputinterface such as a display and/or over a speaker communicativelycoupled with, for example, a desktop computer, notebook or laptopcomputer, smart television, set-top box, Blu-ray™ player, game console,digital media player, smartphone (e.g., iOS or Android), or anothernetwork-connected interactive device.

In some implementations, a network platform receives and providesmultimedia (e.g., digital video content and/or digital audio content)associated with a live event. The multimedia may be captured by one ormore broadcasters present at the live event. A broadcaster present atthe live event may stream video and/or audio content to the networkplatform in real time or substantially in real time during the liveevent. For example, a broadcaster may capture video of a sporting event,such as a local high school football game, using a video camera,smartphone camera, etc. The video may include audio and/or visualcommentary from the broadcaster. One or more viewers (either present ornot present at the event) may stream video and/or audio of the event towatch and/or listen in real time or substantially in real time duringthe live event to the broadcaster's commentary. Alternatively, abroadcaster present at the live event may record video and/or audiocontent for delayed streaming or uploading to the network platformduring or after the live event, and a viewer may download thebroadcaster's recording of the live event and the video and/or audiocommentary for delayed viewing and/or listening.

In some implementations, a broadcaster may or may not be present at alive event to still generate multimedia content (broadcaster commentary)associated with the event during the event. For example, a broadcastermay generate audio or visual content about the event whilesimultaneously following the event via a live broadcast by a third party(e.g., television, radio, Internet, etc.). The multimedia content may ormay not include or be integrated with video and/or audio from the eventitself.

In some implementations, a network platform is capable of integratinguser-generated (broadcaster-generated) multimedia with real-time data(e.g., “event information”) collected by the user or a third party. Forexample, a live competitive event may be integrated with scores for theevent. Other real-time data may include but is not limited to alerts,statistics, trivia, polls, news, broadcaster and/or viewer messages,and/or advertising associated with or relevant to the event, aparticipant in the event, a location of the event, a date/time of theevent, etc. In one implementation, a network platform allows a user toselect content, for example, news articles, and create onscreen elementsfor simultaneous viewing of the content.

Audio and/or visual indications and content may be integrated withuser-generated multimedia for simultaneous presentation. Thepresentation may be in real-time or substantially in real-time. Forexample, audio indications may be presented with digital video media,and/or visual content may be presented with digital audio media. In someimplementations, audio and/or visual indications and content arepresented simultaneously with digital audio and/or video media usingmultiple tracks and/or display frames or overlays. For example, digitalvideo media of a basketball game or of a broadcaster providingplay-by-play audio commentary for the game may be displayed with anoverlay of a real-time scoreboard and/or ticker. Alternatively, thereal-time scoreboard and/or ticker may be presented in a separate frame.

Audio and/or visual indications and content may be modifiable and/orinteractive. For example, traditional news and sports broadcasting mayinsert audio and/or visual indications and content into an outgoingdigital audio and/or video media stream. The receiving client deviceshave been assumed to be “dumb,” that is, only capable of displaying theaudio and/or video media as received. In contrast, in inventiveimplementations disclosed herein “smart” client devices allow audioand/or visual indications and content to be rendered on the client side,which allows for real-time modification and interaction with viewersand/or listeners. That is, client-side rendering allows forinteractivity with elements and enhanced features not available totraditional broadcasting.

FIG. 1A is a block diagram of a system according to one inventiveimplementation, including multiple client devices (e.g., broadcasterclient devices 100A and 100B, viewer client devices 200A, 200B, 200C and200D), broadcast/viewing servers and memory storage devices 1000 (e.g.,serving as the network platform noted above), an event informationprovider 55, one or more news feeds (RSS feeds) 65, and a digitaldistribution platform (app store) 75 all communicatively coupled via theInternet 50. Each of the client devices 100A, 100B, 200A, 200B, 200C,200D may download from the digital distribution platform 75 an app orsoftware program that becomes resident on the client device (i.e., aclient app) and performs at least some of the various broadcaster andviewer functionality described herein in connection with broadcastinglive streams of digital content and viewing copies of broadcasted livestreams, exchanging chat messages amongst broadcasters and one or moreviewers, logging system events and providing system event messages tobroadcasters and viewers, collecting and maintaining/updating eventinformation and providing event information to broadcasters and viewersin a synchronized manner, providing and updating various animation andspecial effects graphics, and replaying of recorded streams.

Although FIG. 1A illustrates two broadcaster client devices and fourviewer client devices, it should be appreciated that various numbers ofclient devices (broadcaster client devices and viewer client devices)are contemplated by the systems, apparatus and methods disclosed herein,and those shown in FIG. 1A are for purposes of illustration. Morespecifically, a given broadcaster may have virtually any number ofviewers using respective viewer client devices to receive copies of thebroadcaster's live stream of digital content via the servers and memorystorage devices 1000; similarly, the system may accommodate virtuallyany number of broadcasters providing live streams of digital content tothe servers and memory storage devices 1000, wherein each broadcasterhas multiple viewers receiving copies of the broadcaster's live streamof digital content. In the example shown in FIG. 1A, a first broadcasterclient device 100A provides a first live stream of digital content 102A,and a first plurality of viewer client devices 200A and 200B (grouped bya first bracket) receive respective copies 202A and 202B of the firstbroadcaster's live stream of digital content. Similarly, a secondbroadcaster client device 100B provides a second live stream of digitalcontent 102B, and a second plurality of viewer client devices 200C and200D (grouped by a second bracket) receive respective copies 202C and202D of the second broadcaster's live stream of digital content. Withrespect to events or news that may be germane to a given broadcaster'slive stream of digital content, the broadcast/viewing servers and memorystorage devices 1000 may retrieve various event information from theevent information provider 55 (e.g., STATS LLC), and various news fromnews feeds (RSS) 65, and in turn convey various event information and/ornews to one or more client devices.

As discussed in further detail below, a variety of digital contentformat and transmission protocols are contemplated herein for thebroadcaster live streams 102A and 102B output by the broadcaster clientdevices 100A and 100B respectively, as well as the copies of the livestreams 202A, 202B, 202C and 202D received by respective viewer clientdevices 200A, 200B, 200C and 200D. For example, the first broadcasterclient device 100A may be a mobile broadcaster client device (e.g., asmartphone) and output a live stream of digital content 102A having anH.264 MPEG-4 Advanced Video Coding (AVC) video compression standardformat, via real time messaging protocol (RTMP) transport for continuousstreaming over the Internet (e.g., via a persistent connection to afirst media server of the servers and memory storage devices 1000). Thesecond broadcaster client device 100B may be a web-based device (e.g., adesktop computer) and output a live stream of digital content 102Bhaving a VP8 video compression format, transmitted via the web real-timecommunication (WebRTC) protocol for continuous streaming over theInternet (e.g., via a persistent connection to a second media server ofthe servers and memory storage devices 1000). The copies of the livestreams 202A, 202B, 202C and 202D may be transmitted by the servers andmemory storage devices 1000 as continuous streams using RTMP or WebRTC,or using segmented and/or adaptive bitrate (ABR) protocols (e.g.,Apple's HTTP Live Streaming “HLS;” Microsoft's HTTP Smooth Streaming“MSS;” Adobe's HTTP Dynamic Streaming “HDS;” standards-based ABRprotocol “MPEG-DASH”).

FIG. 1B illustrates a display 250 of an example viewer client device200A in the system of FIG. 1A, showing various displayed contentaccording to some inventive implementations. It should be appreciatedthat one or more elements of the various content discussed in connectionwith FIG. 1B similarly may be provided on the display of a broadcasterclient device. In the example of FIG. 1B, a broadcaster is providingvideo-based commentary relating to a live sporting event, and thedisplay 250 of the viewer client device 200A includes various contentelements including the broadcaster's video-based commentary 252, eventinformation 254 relating to the live sporting event about which thebroadcaster is providing the video-based commentary, chat messages 258from one or more viewers consuming the broadcaster's video-basedcommentary, and various graphics, special effects and/or animationelements 256 (e.g., some of which are rendered in a “lower third” of thedisplay 250).

More specifically, as shown in FIG. 1B, the client device 200A rendersin the display 250 (pursuant to execution of a client app or softwareprogram) a first broadcaster's video-based commentary 252. As discussedabove in connection with FIG. 1A, the first broadcaster's video-basedcommentary 252 is codified in a live stream of digital content 102Aprovided by the first broadcaster client device 100A to the servers andmemory storage devices 1000, and a copy 202A of the first broadcaster'slive stream is received by the viewer client device 200A from theservers and memory storage devices 1000. The display also includes eventinformation 254 in the form of a “scorebug,” wherein the scorebugincludes indicators for the teams participating in the live sportingevent, score information for the live sporting event, and event status(e.g., time clock, period or quarter, etc.). In various implementationsdiscussed in further detail below, the scorebug may be animated, mayinclude one or more special effects graphics elements, and/or may beinteractive (e.g., the viewer may press or thumb-over one or moreportions of the scorebug to launch further graphics or animations,receive additional information about the live sporting event, ornavigate to another Internet location to receive additional informationrelating to the live sporting event).

The display 250 in FIG. 1B also includes lower-third content 256comprising additional graphics, special effects and/or animationelements which similarly may be interactive; such elements may include abroadcaster-selected title for the broadcast, as well as text commentaryfrom the broadcaster or event-related news. Additionally, as shown inthe left portion of the display 250, the display may include one or morechat messages 258 from different viewers of the broadcaster'svideo-based commentary, including responses from the broadcasterthemselves; as seen in FIG. 1B, the chat messages 258 may include thename of the viewer, a viewer photo, and the chat message content itself.

In some implementations, the network platform provided by the serversand memory storage devices 1000 maintains user profiles for broadcastersand viewers. Each user profile may be associated with, for example, auser email address, user device, or other unique identifier. Each userprofile interface (e.g., “page” such as a webpage) may include and/or becustomized with content (e.g., a profile photo, descriptive text,user-generated multimedia, favorite team imagery, etc.). In someimplementations, the network platform further allows for the creation of“team” profiles; for example, event participants (e.g., individuals,groups, parties, teams, bands, schools, etc.) may share a “team”profile, wherein the team profile interface (e.g., “page” such as awebpage) may aggregate relevant content (e.g., news or current eventsabout a particular event or team, such as polls, trivia, photogalleries, etc.) and provide further opportunities for users tocontribute and connect with each other. The network platform may provideuser preference options to further define a team profile interface withrecommendations and/or alerts specific to a particular user (e.g., toprominently feature recent activity of a particular user).

With respect to social media-related features, as noted above thenetwork platform provides chat capabilities such that users may engagein live public and/or private chat sessions. For example, in someimplementations, users may request permission (or be allowed) to sendeach other private and/or public messages (e.g., direct messages).Furthermore, users may be able to purchase private and/or public virtualgifts (e.g., digital images of beers, penalty flags, etc., orprofile/content enhancements like ticker tape) or provide “sponsorships”for other users. Public gifts received by a user may be displayed on theuser's profile and/or with his or her content.

In some implementations, users are able to publicly and/or privatelycomment on, rate, “like,” or otherwise indicate their opinions on liveevents, event-associated topics, user profiles, team profiles, anduser-generated content. Users may be able to use #hashtags within theirmessages, chat sessions, comments, and/or other activity to link tomessages, chat sessions, comments, and/or other activity happening amongother users and/or teams. Users may be able to use @ symbols withintheir messages, chat sessions, comments, and/or other activity to tagother users, event participants, and teams.

In some implementations, a network platform provides a directory of liveevents. The directory interface may be presented as a listing, drop-downmenu, keyword search bar, etc. The directory interface may includeand/or distinguish between different categories of events. For example,the directory interface may include and/or distinguish between eventsthat are scheduled, underway, and/or completed. The directory interfacealso may include and/or distinguish between different or particulartypes of events (e.g., live sports versus live music, baseball versushockey, professional versus collegiate, National League versus AmericanLeague, etc.); different or particular participants in the events (e.g.,team, coach, athlete, owner, school, etc.); and/or different orparticular locations of the events (e.g., country, region, state,county, town, district, etc.). As discussed in greater detail below, inone implementation a dedicated control server of the network platformperiodically retrieves a variety of event information from one or moreevent information providers (e.g., for sports events, ESPN, STATS LLC),and populates a database of the network platform with information onavailable events so as to provide the directory of live events to auser.

In some implementations, the network platform may provide userpreference options to further define an event directory interface withrecommendations and/or alerts specific to a particular user. The networkplatform may request the location of a user or permission to access thegeo-location of the user's device in order to recommend events nearby.The network platform may track and interpret patterns in the user's useof the platform to predict and recommend events specific to the user.

In some implementations, after a user selects an event, the networkplatform provides a directory of other users who are present at theevent and/or generating media associated with the event. The directoryinterface may be presented as a listing, drop-down menu, keyword searchbar, etc. Selection of another user from the event-specific directoryallows connection to, communication with, and/or access to mediagenerated by that user. Thus, a user is able to discover and connectwith similar users. The network platform may provide user preferenceoptions to further define a user directory interface withrecommendations and/or alerts specific to a particular user. Forexample, in some implementations, users can discover other users basedin part on one or more of the location of respective users, an eventabout which the broadcaster is providing commentary, a title of abroadcaster's live stream, and topics or other users that have beenidentified (e.g., in chat messages relating to a given broadcaster'slive stream and/or a particular user's profile, using #hashtags or @symbols).

In some implementations, the popularity of an event and/or broadcasteris monitored, displayed, and/or used in real-time or substantially inreal-time. For example, a number of video servers may be scaled based ondemand and/or usage by client devices, including broadcasters and/orviewers. Worker servers may be used for distributed monitoring andcapturing screenshots/thumbnails of video streams. In another example,client media source selection of live stream copies, such as Real-TimeMessaging Protocol (RTMP) versus HTTP Live Streaming (HLS), may be basedon demand and/or usage levels (e.g., number of viewers requesting copiesof a given broadcaster's live stream, capacity of media servers and/orcontent delivery network).

II. Servers and Memory Storage Devices

Having provided an overview of the information flow and generalfunctionality enabled by the various elements shown in FIG. 1A,additional details of the servers and memory storage devices 1000 arenow discussed, with reference initially to FIG. 2 .

In particular, FIG. 2 is a block diagram providing another perspectiveof the system shown in FIG. 1A, showing example communicationconnections between the broadcaster client devices 100A and 100B and theservers and memory storage devices 1000, example connections between theservers and memory storage devices 1000 and the viewer client devices200A and 200C, and some structural details of the servers and memorystorage devices 1000. Some of the broadcaster/viewer client devices thatare mobile devices (e.g., smartphones) have downloaded a client app 5000(e.g., from the digital distribution platform or app store 75 shown inFIG. 1A) which is resident in memory of the client device and executedby a processor of the client device. For purposes of simplifying theillustration, only the viewer client devices 200A and 200C explicitlyshow the client app 5000 resident on the client devices; it should beappreciated, however, that one or more mobile broadcaster client devicesalso have the client app 5000 installed thereon.

As shown in FIG. 2 , in one inventive implementation the servers/memorystorage devices 1000 include one or more web servers 700 (also referredto herein as a “web server pool”) that support an ApplicationsProgramming Interface (API) to facilitate communications between theservers/memory storage devices 1000 and one or more mobilebroadcaster/viewer client device executing the client app 5000, and alsofacilitate communications to and from web-based client devices (thataccess the web server(s) via a web portal at a particular URL). In thisrole, as discussed in further detail below, much of the instructivecommunication between the client devices and the servers/memory storagedevices 1000 occurs via the web server(s) 700. For example, it is viathe web server(s) 700 that client devices create new live streams forbroadcast and get access to media servers, receive access to view otherbroadcasters' live streams via one of multiple different media sources,receive event information associated with broadcasters' live streams andsend and receive chat messages, log on and create or update userprofiles (or other profiles such as team profiles), and access othersocial media-related functionality (e.g., digital gift giving) tointeract with other users. The web server(s) 700 are communicativelycoupled to a memory system 400 that includes a database 420, datastorage 440, and one or more memory caches 460 to store variousinformation (e.g., user profile information, stream information, eventinformation, recorded live streams, etc.) germane to the operation ofthe servers and memory storage devices 1000 and the various clientdevices.

The servers/memory storage devices 1000 further comprise a plurality ofmedia sources 300 (e.g., computer servers including one or moreprocessors, memory, and one or more communication interfaces) thatreceive a live stream of video-based commentary from a given broadcasterclient device, and provide copies of the live stream of video-basedcommentary to one or more viewer client devices. As shown in FIG. 2 , inone implementation the media sources 300 are communicatively coupled tothe memory system 400, and may comprise one or more Real Time MessagingProtocol (RTMP) media servers 320, an RTMP Content Delivery Network(CDN) 340 (which itself includes a plurality of content delivery networkservers), one or more WebRTC media servers 360, and an inventive HTTPLive Streaming (HLS) caching and amplifying server architecture 380.Additional details of the media sources 300 are discussed below inconnection with FIGS. 3 through 6 , and particular details of mediaserver processes (performed by the RTMP media servers 320 and the WebRTCmedia servers 360) are discussed below in connection with FIGS. 5A, 5Band 5C. As also discussed below, in one implementation the web server(s)700 select a particular media server of the media sources 300 to which agiven broadcaster connects to provide the broadcaster's live stream ofdigital content, and the web server(s) 700 also select a particularmedia source of the media sources 300 to which a given viewer connectsto receive a copy of a given broadcaster's live stream; further detailsof a broadcast media server selection algorithm and a viewer streamsource selection algorithm implemented by the web server(s) 700 areprovided below in connection with FIGS. 6 and 7 .

The servers/memory storage devices 1000 shown in FIG. 2 further comprisea control server 500 coupled to the memory system 400, the eventinformation provider 55, and the news feeds (RSS) 65 (e.g., via theInternet). In one aspect, the control server 500 periodically retrievesvarious event information from the event information provider 55 and/ornews from the news feeds 65 that is germane to respective broadcasters'video-based commentary. In another aspect, the control system 500 maystore at least some portion of retrieved event information and/or newsin the memory system 400. More generally, as discussed below inconnection with FIG. 10 , the control server 500 implements a number ofservices/processes that govern functionality of other servers anddevices in the servers/memory storage devices 1000; examples of suchcontrol system services/processes include, but are not limited to: anRTMP media server scaling process to add or remove servers from the oneor more RTMP media servers 320 of the media sources 300 (see FIG. 11 );an RTMP CDN server scaling process to add or remove servers from theRTMP CDN 340 of the media sources 300 (see FIG. 12 ); a live stream andmedia server watchdog process (see FIGS. 13-14 ); an event data ingressprocess (see FIG. 15 ); a live event data monitor process (see FIG. 16); an asynchronous task processor (see FIG. 17 ); and a live streamthumbnail/screenshot acquisition process (see FIG. 18 ).

With reference again to FIG. 2 , the servers/memory storage devices 1000further comprise one or more socket servers 600 communicatively coupledto the web server(s) 700 and the control server 500. In one aspect, thesocket server(s) 600 facilitate communication, to one or morebroadcaster client devices and one or more viewer client devices, ofsynchronized event information retrieved by the control server 500 andassociated with video-based commentary relating to a particular event.In particular, one or more sockets of the socket server(s) dedicated tothe particular event allow respective client devices to establish anevent information channel with the socket server(s), such that the eventinformation (e.g., in the form of “event messages”) is shared in asynchronized manner by all broadcasters/viewers following the particularevent.

In FIG. 2 , the socket server(s) 600 also facilitate communication,between a given broadcaster of a live stream of video-based commentaryand corresponding viewers of copies of the live stream, of chat messagesand/or system event information (also referred to collectively simply as“chat information”) relating to the broadcaster's live stream. Inparticular, one or more sockets of the socket server(s) 600 dedicated tothe particular broadcaster's live stream allow respective client devicesused by the broadcaster and their viewers to establish a chat/systemevent channel with the socket server(s), such that chat messages/systemevent information is shared in a synchronized manner by the broadcasterof the live stream and corresponding viewers of copies of the livestream. Chat messages sent on a given chat/system event channel may bedisplayed as text on all broadcaster/viewer client devices connected tothe socket(s) dedicated to the particular broadcaster's live stream,whereas system event information may be received (but not necessarilydisplayed itself) by all client devices connected to the socket(s)dedicated to the particular broadcaster's live stream, and provide theclient device with relevant data or instructions to take some action. Asdiscussed further below, examples of the types of system eventinformation or “system messages” that may be broadcast by the socket(s)dedicated to the particular broadcaster's live stream include, but arenot limited to, indications of viewers joining or leaving a broadcast,an indication of a new follower of a broadcaster, indications relatingto the purchase of digital gifts and types of digital gifts (which maycause some display or audio event on the client device), indicationsrelating to “likes” (e.g., cheers, handclaps, or applause icons, oraudio of crowds cheering), and other data/instructions relating tovarious social networking functionality.

In one aspect, connections between a given client device and aparticular socket of a socket server are persistent authenticatedconnections (e.g., with IP-based fingerprint identifiers for anonymoususers). The authenticated connection allows the servers and mediastorage devices 1000 to track how many users are connected to aparticular socket at any given time (and hence how many users areviewing a copy of a particular broadcaster's live stream, and/or howmany users are viewing a copy of a live stream relating to a particularevent). In another aspect, the various “messages” (e.g., event messages,chat messages, system messages) that are carried on the respectivechannels between a given client device and corresponding sockets of thesocket server(s) are data packets including various event information,chat to be displayed, or system events (e.g., “new viewer,”“disconnected viewer,” “stream muted, “stream ended”).

With reference again for the moment to FIG. 1A, recall that in theexample arrangement depicted in FIG. 1A a first broadcaster clientdevice 100A provides a first live stream of digital content 102A, and afirst plurality of viewer client devices 200A and 200B (grouped by afirst bracket) receive respective copies 202A and 202B of the firstbroadcaster's live stream of digital content. Similarly, a secondbroadcaster client device 100B provides a second live stream of digitalcontent 102B, and a second plurality of viewer client devices 200C and200D (grouped by a second bracket) receive respective copies 202C and202D of the second broadcaster's live stream of digital content. Turningnow again to FIG. 2 , and taking only the viewer client devices 200A and200C into consideration for purposes of illustration, the exampleimplementation shown in FIG. 2 contemplates that the first broadcasteris providing video-based commentary about a first live sporting event,and the second broadcaster is providing video-based commentary about asecond (different) live sporting event, such that the first viewerclient device 200A receives the copy 202A of the first broadcaster'slive stream of digital content 102A relating to the first sporting event(and provided by the first broadcaster client device 100A), and that thesecond viewer client device 200C receives the copy 202C of the secondbroadcaster's live stream of digital content 102B relating to the secondsporting event (and provided by the second broadcaster client device100B). Also, in the example of FIG. 2 , the first broadcaster's livestream 102A is an RTMP stream received by the RTMP media server(s) 320,and the second broadcaster's live stream 102B is a WebRTC streamreceived by the WebRTC media server(s) 360. The media sources 300provide the copy 202A of the first broadcaster's live stream 102A to thefirst viewer client device 200A via a first video Internet communicationchannel 204A, and provide the copy 202C of the second broadcaster's livestream 102B to the second viewer client device 200C via a second videoInternet communication channel 204C (further details of the role of theweb server(s) 700 in selecting a particular media source of the mediasources 300 to which each viewer client device connects to establish avideo Internet communication channel are discussed below in connectionwith FIGS. 6 and 7 ).

In the example of FIG. 2 , as noted above the control server 500periodically retrieves, via the Internet and from the event informationprovider 55, first event information 502A germane to the first livesporting event, wherein the first event information includes at leastfirst score information 504A for the first live sporting event. Thecontrol server further retrieves second event information 502B germaneto the second live sporting event, wherein the second event informationincludes at least second score information 504B for the second livesporting event. The control server passes at least the first scoreinformation 504A and the second score information 504B to the socketserver(s) 600. In turn, the socket server(s) 600 establish one or morefirst event sockets 602A dedicated to the first event information andone or more second event sockets 602B dedicated to the second eventinformation.

As discussed further below, the web server(s) 700 provide to the firstviewer client device 200A a first event identifier (a first EventID)that corresponds to the first event socket 602A; the web server(s) 700also provide to the second viewer client device 200C a second eventidentifier (a second EventID) that corresponds to the second eventsocket 602B. The first viewer client device 200A uses the first EventIDto connect to the first event socket 602A (e.g., via a first URLincluding the first EventID in a path of the URL), and the second viewerclient device 200C uses the second EventID to connect to the secondevent socket 602B (e.g., via a second URL including the second EventIDin a path of the URL). The first score information 504A is thentransmitted to the first viewer client device 200A via a first eventinformation Internet communication channel 206A between the first eventsocket 602A and the first viewer client device 200A, and the secondscore information 504B is transmitted to the second viewer client device200C via a second event information Internet communication channel 206Cbetween the second event socket 602B and the second viewer client device200C.

In a manner similar to that described above in connection with the firstand second event information, in the example of FIG. 2 chat messages andother system event information (“chat information”) may be distributedto viewers of each broadcaster via respective dedicated sockets of thesocket server(s) 600. In particular, the socket server(s) 600 similarlyestablish one or more first chat/system event sockets 604A dedicated tothe first broadcaster's live stream of digital content 102A and one ormore second chat/system event sockets 642B dedicated to the secondbroadcaster's live stream of digital content 102B. The web server(s) 700provide to the first viewer client device 200A a first stream identifier(a first StreamID) that corresponds to the first chat/system eventsocket 604A; the web server(s) 700 also provide to the second viewerclient device 200C a second stream identifier (a second StreamID) thatcorresponds to the second chat/system event socket 604B. The firstviewer client device 200A uses the first StreamID to connect to thefirst chat/system event socket 604A (e.g., via a first URL including thefirst StreamID in a path of the URL), and the second viewer clientdevice 200C uses the second StreamID to connect to the secondchat/system event socket 604B (e.g., via a second URL including thesecond StreamID in a path of the URL). The first chat information 210Ais then transmitted to the first viewer client device 200A via a firstchat/system event Internet communication channel 208A between the firstchat/system event socket 604A and the first viewer client device 200A,and the second chat information 210B is transmitted to the second viewerclient device 200C via a second chat/system event Internet communicationchannel 208C between the second chat/system event socket 604B and thesecond viewer client device 200C.

For purposes of simplifying the illustration in FIG. 2 , the broadcasterclient devices 100A and 100B are shown only providing respective livestreams 102A and 102B directly to different media servers 320 and 360;however, it should be appreciated that the broadcaster client devices100A and 100B have additional communication connections to the socketserver(s) 600 and the web server(s) 700, similar to those shown in FIG.2 between the example viewer client devices 200A and 200C and the socketserver(s) 600 and web server(s) 700, so that the broadcaster clientdevices may similarly receive event information and chat information ondifferent communication channels respectively dedicated to the eventinformation and chat information.

In view of the foregoing, it may be appreciated from FIG. 2 that, in oneexample implementation, there are three different communication channelsbetween a given broadcaster/viewer client device and thebroadcast/viewing servers and media storage devices 1000, namely: 1) avideo communication channel (e.g., 204A, 204C) between the client deviceand the media sources 300 to receive a copy of a broadcaster's livestream of digital content; 2) an event information communication channel(e.g., 206A, 206C) between the client device and one or more particularsockets of the socket server(s) 600 dedicated to a particular event; and3) a chat/system event communication channel (e.g., 208A, 208C) betweenthe client device and one or more particular sockets of the socketserver(s) 600 dedicated to a particular broadcaster's live stream ofdigital content.

In the example of FIG. 2 , the first and second broadcasters provide totheir respective viewing audiences video-based commentary regardingdifferent live sporting events. However, as discussed elsewhere in thisdisclosure, it should be appreciated that the events about which thebroadcasters provide video-based commentary are not limited to livesporting events, but may relate to a wide variety of other events, news,and/or particular topics of interest. Additionally, it should beappreciated that the first and second broadcasters (and additionalbroadcasters) may provide to their respective viewing audiencesvideo-based commentary about the same live event; in this case, theservers and media storage devices 1000 provide the appropriateconnectivity such that viewers of the same live event may effectivelyswitch between different broadcasters' video-based commentary about theevent, participate in different chat information exchanges associatedwith each broadcaster's live stream, and all share the same eventinformation in a synchronized manner.

In particular, with reference again to the example of FIG. 2 , consideran implementation in which both the first broadcaster's live stream ofdigital content 102A and the second broadcaster's live stream of digitalcontent 102B include the broadcasters' respective video-based commentaryabout the first live sporting event. In this situation, the webserver(s) 700 would provide to both the first viewer client device 200Aand the second viewer client device 200C the first event identifier (thefirst EventID) that corresponds to the one or more first event sockets602A of the socket server(s) 600, and both of the first viewer clientdevice 200A and the second viewer client device 200B would use the firstEventID to connect to the one or more first event sockets 602A (e.g.,via a first URL including the first EventID in a path of the URL). Inthis manner, the first score information 504A would then be transmittedto both the first viewer client device 200A via the first eventinformation Internet communication channel 206A between the one or morefirst event sockets 602A and the first viewer client device 200A, and tothe second viewer client device 200C via a second event informationInternet communication channel 206C between the one or more first eventsockets 602A and the second viewer client device 200C. Thus, both of theviewer client devices in this scenario would receive the sameevent/score information for the first live sporting event in asynchronized manner from the socket server(s).

At the same time, however, the respective viewer client devices 200A and200C would be connected to different chat/system event sockets of thesocket server(s) corresponding to the different broadcasters' livestreams; in particular, the web server(s) 700 would provide to the firstviewer client device 200A the first stream identifier (the firstStreamID) that corresponds to the first chat/system event socket 604Aand provide to the second viewer client device 200C the second streamidentifier (the second StreamID) that corresponds to the secondchat/system event socket 604B. As discussed in the previous example, thefirst viewer client device 200A would use the first StreamID to connectto the first chat/system event socket 604A (e.g., via a first URLincluding the first StreamID in a path of the URL), and the secondviewer client device 200C would use the second StreamID to connect tothe second chat/system event socket 604B (e.g., via a second URLincluding the second StreamID in a path of the URL). The first chatinformation 210A would then be transmitted to the first viewer clientdevice 200A via a first chat/system event Internet communication channel208A between the first chat/system event socket 604A and the firstviewer client device 200A, and the second chat information 210B would betransmitted to the second viewer client device 200C via a secondchat/system event Internet communication channel 208C between the secondchat/system event socket 604B and the second viewer client device 200C.

FIG. 3 is a block diagram showing additional details of variousinterconnections between the respective components of the servers andmemory storage devices 1000 shown in FIG. 2 , according to someinventive implementations. In the example of FIG. 3 , some of thecomponents of the servers and memory storage devices (e.g., 1000A) arehosted by a first web hosting service (e.g., Amazon Web Services AWS),while one or more other components of the servers and memory storagedevices (1000B) may be hosted by a different web hosting service and/orgenerally accessible via the Internet. In yet other implementations, asingle web hosting service may host all of the servers and memorystorage devices. In addition to the various components shown in theexample of FIG. 2 , FIG. 3 also shows that the servers and memorystorage devices 1000 may further include a transcoder server pool 800(e.g., that may be employed for transcoding of recordings of a givenbroadcaster's live stream of digital content, for later replay viaadaptive bitrate protocols), an asynchronous queue 850 (e.g., forqueuing of various messages and instructions to be acted upon by anasynchronous task processor implemented by the control server 500), anda gateway NAS server 870 (e.g., to facilitate communications between aWebRTC media server pool and other elements of the servers and memorystorage devices 1000A that may be hosted by the first web hostingservice). Additionally, FIG. 3 illustrates that the database 420 mayinclude a main database and multiple database shards, in which portionsof data are placed in relatively smaller shards, and the main databaseacts as a directory for the database shards (in some implementations,the main database also stores some de-normalized data, for example, tofacilitate cross-server searching).

III. Technological Solutions to Improve Computer Network Functionality,Increase Computer Processing Efficiency and Reduce Computer MemoryRequirements

In developing the inventive systems, apparatus and methods disclosedherein, including the servers and memory storage devices 1000 shown inFIGS. 2 and 3 as well as the client app 5000 executed by mobile clientdevices, the Inventors recognized and appreciated multiple technologicalproblems with conventional techniques for transmission of digitalcontent via the Internet. As introduced above and discussed in furtherdetail below, the Inventors have addressed and overcome thesetechnological problems with innovative technological solutions toeffectively realize the various technical features described herein.Examples of these technological solutions include, but are not limitedto, improving computer network functionality (e.g., improving the speedof content transfer from broadcaster devices to viewer devices andsynchronization of various content amongst multiple client devices), andimproving processing efficiency of broadcaster and viewer client devicesvia execution of the client app 5000, while at the same time reducingmemory storage requirements for the client app 5000 on the clientdevices.

More specifically, examples of the technological problems addressed bythe inventive solutions provided by the servers and memory storagedevices 1000 and client app 5000 include, but are not limited to: 1) howto provide relatively low latency copies of live streams of broadcasterdigital content to multiple viewers of each of multiple broadcasters(e.g., broadcaster-to-viewer delay time on the order of ten seconds orless, or on the order of two-to-three seconds or less), and withrelatively high quality and reliability (e.g., high definition HD andhigh bit rate, such as 2 to 5 megabits per second); 2) how tosynchronize such low latency and high quality copies of broadcaster livestreams of digital content with event information associated with thedigital content (as well as chat information associated with a givenbroadcaster) amongst the multiple viewers of each broadcaster,irrespective of the number of viewers (e.g., 10 viewers, 1,000 viewers,or 10,000 viewers); 3) how to allow different classes/types of viewers(e.g., VIP users, premium subscribers, media professionals, registeredusers, anonymous users, web/desktop users, mobile users), and increasingnumbers of viewers, to flexibly access each broadcaster's content withdifferent live streaming formats (e.g., continuous streaming protocolssuch as real time messaging protocol or “RTMP,” web real-timecommunication or “WebRTC;” segmented protocols such as HTTP livestreaming or “HLS,” HTTP Smooth Streaming or “MSS,” HTTP DynamicStreaming or “HDS,” standards-based ABR protocol “MPEG-DASH”) and withdifferent qualities of service; 4) how to effectively render“studio-quality” screen animations and special effects graphics (e.g.,including “scorebugs” for sporting events) on displays of mobile clientdevices via a client app with a small memory footprint (e.g., less than100 megabytes, such that the client app is downloadable via cellularnetworks); and 5) how to provide for viewing of a recording of abroadcaster's live stream as if the viewer was watching the live streamin essentially real-time (e.g., while recreating chat messages and eventinformation updates). Various aspects of the technological solutions tothese respective technological problems are discussed in turn below.

1) Latency Considerations

With respect to latency considerations, the inventive systems, methodsand apparatus disclosed herein contemplate particular parameters for thegeneration of a live stream of digital content by a broadcaster clientdevice so as to induce only relatively low “client side” latency. Tothis end, in example implementations the client app 5000 installed andexecuting on a given client device selects an appropriate keyframeinterval (e.g., 30 frames) for generating a broadcaster's live stream ofdigital content to ensure relatively low client side-induced end-to-enddigital content latency.

In other aspects relating to reducing latency, particular parameters andtechniques for handling live streams are contemplated for the serversand memory storage devices 1000 disclosed herein (e.g., adjusting buffersizes and transcoder settings in media servers; employinghardware-accelerated transcoding of broadcaster live streams via graphiccard processing to provide for adaptive bitrate copies of live streams).Furthermore, in some example implementations, the RTMP CDN 340 shown inFIGS. 2 and 3 comprises an innovative auto-scaling RTMP CDN server pool,coupled to a media server pool that receives live streams fromrespective broadcasters (e.g., either RTMP or WebRTC), to facilitatedelivery of low-latency live streams to a larger number of multipleviewers. Additionally, for RTMP broadcasters, the RTMP media server(s)320 in some implementations is/are on the same network as the RTMP CDN340 (e.g., the RTMP media server(s) are communicatively coupled to theRMTP CDN servers as a virtual private network (VPN), see VPN 330 in FIG.6 ) so as to facilitate low latency communications. For WebRTCbroadcasters, although in some implementations the WebRTC mediaserver(s) 360 may not be hosted by the same service as the RTMP CDN 340(e.g., see FIG. 3 ), the WebRTC media server(s) are coupled to the RTMPCDN via high speed/low latency connections. The RTMP CDN serversessentially make further copies of transcoded live streams received fromthe media server (e.g., without any other processing or alteration) andpass on the respective further copies to multiple viewers (“directpass-through amplification”). In this manner, the RTMP CDN serversintroduce appreciably low latency (e.g., on the order of less than 150milliseconds) and facilitate a significantly greater number of viewersthan could be otherwise served by the media server itself. Theseexemplary aspects (as well as other aspects discussed in further detailbelow) provide for appreciably low latency introduced by the mediaservers and RTMP CDN (e.g., on the order of about 500 milliseconds oreven less) and client-introduced digital content latency (e.g., on theorder of about one-to-two seconds for continuous streaming consumers).

2) Synchronization of Live Streams and Event Information

Yet another technical implementation challenge overcome by the inventiveconcepts disclosed herein relates to the display of event informationupdates (if present, e.g., if the broadcast is associated with anevent), as well as screen animations and other special effects graphicsthat may be generally associated with the video and/or audio associatedwith a live stream, in a manner that is synchronized across multiplelive streams with appreciably low latency. This is a particularlyrelevant consideration given that the systems, apparatus and methodsdisclosed herein are contemplated in some implementations as supportingmultiple broadcasters providing video-based commentary for the sameevent, and each of these broadcasters may have multiple viewers of theirbroadcast—and thus, the technical challenge is to provide the same eventinformation, and periodic updates to this event information, in asynchronized and low-latency manner to all of these broadcasters andviewers interested in following the same event. In exemplaryimplementations (e.g., as discussed above in connection with FIG. 2 ),this technical challenge is overcome with technological solutionsimplemented on both the client devices and the server architecture towhich the client devices are communicatively coupled involving the useof multiple communication channels respectively dedicated to video/audiocontent from a given broadcaster, event information germane to an eventabout which any broadcaster may be providing video-based commentary, andchat information (chat messages and/or system event messages) sharedamongst the broadcaster and their associated viewers.

In various inventive implementations disclosed herein (e.g., asintroduced above in connection with FIG. 2 ), event information andupdates to event information are provided to broadcaster client devicesand viewer client devices via a socket-based “event information channel”dedicated to the event, and separate from the copy of the live stream ofvideo-based commentary provided on a “video channel.” Thus, all viewers(and broadcasters) of the event, regardless of which live stream theymay be generating or watching, connect to one or more sockets of asocket server that is/are dedicated to the event, such that all livestreams relating to the event are similarly synchronized to eventinformation and updates to same. Notably, if a viewer switches amongstdifferent broadcasters of the same event (the viewer originally watchesa first live stream from a first broadcaster of the event, and laterselects a second live stream from a second broadcaster of the sameevent), the event information and updates to same (and any screenanimations and special effects graphics that incorporate the eventinformation) remain synchronized with all live streams from thedifferent broadcasters, providing for a smooth second-screen experienceacross multiple broadcasters and viewers.

The technical challenge of displaying event information and updates tosame in a synchronized and low-latency manner amongst multiple viewersis also addressed in part by using a single control server 500 in theserver and memory storage devices 500 to gather and parse live eventinformation captured in real-time. For example, for sporting events,game information may be obtained by the single control server from adedicated third-party provider (e.g., STATS LLC, which is a sportsstatistics, technology, data, and content company that provides contentto multimedia platforms, television broadcasters, leagues and teams,fantasy providers, and players). This single point of entry of eventinformation into the server architecture, as provided by the controlserver, prevents synchronization errors inherent in networkcommunications. Once a change in event status has been detected (e.g.,if a play clock updates), the control server provides these changes tothe one or more sockets dedicated to the event (to which all viewers andbroadcasters of video-based commentary regarding the event arecommunicatively coupled), resulting in a single synchronized update toall client devices and thereby significantly mitigating client-by-clientlatency and/or synchronization issues.

3) Flexible and Scalable Access to Broadcaster Content by MultipleClasses/Types of Viewers

The inventive systems, methods and apparatus disclosed herein and shownin FIGS. 2 and 3 further contemplate the ability to flexibly select thesource of a copy of a broadcaster's live stream to be provided torespective multiple viewers from one of a number of possible mediasources 300, namely: 1) the media server receiving the live stream inthe first instance from a broadcaster (e.g., an RMTP media server 320 ora WebRTC media server 360); 2) an auto-scaling RTMP CDN server pool 340;or 3) an innovative HTTP Live Streaming (HLS) server architecture 360.Thus, multiple live stream transmission formats, protocols, and accessendpoints are contemplated for different types and numbers of viewersthat may receive copies of broadcasters' live streams at differentbitrates and with different qualities of service. As noted above, insome implementations the web server(s) 700 implement a viewer streamsource selection algorithm which selects an appropriate media source fora given viewer based on, for example, the type of user (e.g., VIP users,premium subscribers, media professionals) and the number of viewers of aparticular broadcaster's live stream. Further details of viewer streamsource selection for respective viewer client devices are discussedfurther below in connection with FIGS. 6 and 7 .

Another salient element of the flexibility and scale-ability provided bythe media sources 300 of the servers and memory storage devices 1000shown in FIGS. 2 and 3 relates to the HLS caching and amplifying serverarchitecture 360. Conventionally, as would be readily appreciated bythose of skill in the relevant arts, HLS is not designed to be cacheableat the server level, and hence synchronization issues arise inconnection with providing multiple HLS copies of a live stream torespective viewers. In particular, in conventional implementations, eachHLS copy of the live stream is somewhere in a “window” of time (an HLS“buffer length”) relative to the original live stream (e.g., delayedfrom the original stream by some amount of time within an overall timewindow). This uncertainty results in the possibility of a first viewerof a first HLS copy of a live stream actually seeing the video contentsome time earlier than or later than a second viewer receiving a secondHLS copy of the live stream, i.e., the respective viewers are notsynchronized.

In exemplary implementations described herein, this technical problem issolved by employing an inventive HLS caching and amplifying serverarchitecture 360, which is discussed in further detail below inconnection with FIGS. 8, 9A, 9B, 9C and 9D. The HLS server architectureincludes a “mother” server and one or more “child” servers, disposedbetween a media server and a content delivery network (CDN), in whichthe HLS mother server acts as a single “virtual viewer” from a givenmedia server's perspective. Based on a single copy of an HLS file suitefor a given broadcaster's live stream as provided by a media server andreceived by a mother caching server of the HLS server architecture, themother server caches and passes on copies of the elements of the filesuite (as requested) to one or more child servers, which in turn cacheand pass on copies of the elements of the file suite to one or moregeographically-distributed servers of a conventional (e.g., global) CDN(serving as an HLS CDN in tandem with the mother-child serverarchitecture). In this manner, the mother and child servers of the HLSarchitecture act as caching and amplifying servers, so that identicalHLS streams may be served from the HLS CDN server pool to multipleviewers of a given broadcast in a significantly narrower synchronizationwindow than conventionally possible. In particular, in one exampleimplementation discussed in greater detail below in connection withFIGS. 6A, 6B, 6C, and 6D, all HLS viewers receiving a copy of abroadcaster's live stream via the HLS server architecture including amother caching server and one or more child caching servers are at mostless than one HLS file segment duration out of synchronization with eachother; this phenomenon is referred to herein as “viewer segmentconcurrency.” Based on the viewer segment concurrency provided by theinventive HLS server architecture, respective viewers of a givenbroadcast may be out of synchronization with one another by less thanapproximately one or two seconds at most.

4) Client-Side Rendering of On-Screen Interactive Animations, SpecialEffects and/or Event Information

By way of background, in conventional sports broadcasting, gameinformation (also sometimes referred to as a “scorebug”), as well asscreen animations and other special effects graphics, are hard-embeddedinto the live stream of the game broadcast itself that is received byviewers. Unlike conventional scorebugs, screen animations, and/or otherspecial effects graphics that are hard-embedded into live streams of asports broadcast, in various inventive implementations disclosed hereingraphics and effects are generated by the client device itself, separatefrom a given broadcaster's video-based commentary, and then integratedwith (e.g., superimposed or overlaid on) the broadcaster's video-basedcommentary when rendered on the display of the client device. As shownfor example in FIG. 1B, various graphics may be rendered on differentportions of the display, for example, along a top or side of the displayor in a “lower third” of the display.

For mobile client devices, the client app 5000 executing on the deviceis particularly configured to render a variety of “studio-quality”graphics while nonetheless maintaining a small file size for the clientapp (e.g., less than 100 megabytes, and in some instances fromapproximately 60-70 megabytes); this affords an exciting and dynamicbroadcaster and viewer experience on mobile client devices, while stillallowing the modestly-sized client app to be readily downloaded (e.g.,from a digital distribution platform or “app store” 75) to a clientdevice via a cellular network. In some implementations, maintaining amodest file size for the client app while providing high-qualitygraphics, animations and other special effects is accomplished in partby designing animated graphics and special effects as a series ofindividual frames (still-frame images) that are hard-coded in the clientapp, and rendering the series of individual frames on the display in a“stop-motion” style according to an animation timer set in the clientdevice (e.g., 15 frames per second). In some implementations, “spritesheets” may be used for graphics elements; in yet other implementations,the transparency of individual frames may be set on a pixel-by-pixelbasis as may be required in some applications to provide for suitableoverlay on the broadcaster's video-based commentary.

In another aspect, client-side rendering of screen animations and/orother special effects graphics allows such animations and graphics to beuser-interactive; for example, a user (broadcaster or viewer) on aclient device may “select” a screen animation/special effect graphic(e.g., via a touch-sensitive display screen of the client device) andlaunch additional graphics or initiate some other functionality on theclient device.

For example, as discussed above with respect to live events about whicha given broadcaster may be providing video-based commentary, eventinformation and updates to event information are provided to broadcasterclient devices and viewer client devices via a socket-based “eventinformation channel” dedicated to the event, and separate from the copyof the live stream of video-based commentary provided on a “videochannel.” Providing one or more sockets dedicated to the eventinformation and separate from the live stream of video-based commentaryprovides for user-interactive features in connection with the eventinformation, and/or the screen animations/special effects graphicsincorporating the event information; for example, the user may select(e.g., thumb-over) the screen animation/special effect graphic includingthe event information and obtain access to additional (and in some casesmore detailed) information relating to the event (e.g., a drill down onmore granular event information, or a redirect to a web site or otherapp related to the particular event).

5) Replay of Recorded Broadcaster Live Streams with Recreated ChatMessages and Event Information Updates

Another technical implementation challenge addressed by thetechnological solutions disclosed herein relates to the ability of aviewer to watch a recording of a live stream generated by a broadcasterclient device (also referred to herein as a “video replay” of the livestream, or simply “replay”) as if the viewer was watching the livestream in essentially real-time (as it was being generated by thebroadcaster client device), while also allowing the viewer to “seek” todifferent points in the video replay. In one aspect of video replay, thebroadcaster themselves may assume the role of a post-broadcast viewer ofthe recorded broadcast.

In exemplary implementations, a technological solution for overcomingthe technical implementation challenge of replaying a recorded livestream and also recreating various chat messages and event informationupdates (if present) as they occurred during the originally broadcastlive stream is based, at least in part, on having the socket-basedcommunication techniques act in a “fully-authenticated” fashion, forexample, by dynamically creating “anonymous accounts” for non-registeredor “anonymous” users. By creating such accounts for anonymous users, areplay log may be created that logs when any given viewer (as aregistered user or anonymous user) joins and leaves a particularbroadcast. Additionally, the replay log may include additionalinformation, such as user-generated chat information, system messages,and event information updates, respectively synchronized with timestampsassociated with the live stream as originally generated by thebroadcaster client device.

During replay of a recording of the live stream, the viewer clientdevice requests a segment of this replay log and, using the timestampsin the recording of the live stream, replays not only the digitalcontent in the live stream but also recreates chat messages,system-related messages and event information updates (if present) inthe same order and relative time of occurrence as if the viewer werewatching the live stream in essentially real-time when originallybroadcasted by the broadcaster. As the replay advances, the viewerclient device requests additional segments of the log, keeping anin-memory buffer to smooth out any possible Internet connectivityissues. Such a replay log also allows for “seeking,” i.e., when a viewerfast forwards or rewinds; under these seeking circumstances, the viewerclient device may retrieve the appropriate segment(s) of the replay logfor the new viewing point, and continue to not only replay the recordingof the live stream from the new viewing point but also recreate (in thesame order and relative time) chat messages, system-related messages andevent information updates (if present) as if the viewer were watchingthe live stream in essentially real-time.

Having outlined some of the various technological solutions provided bythe inventive systems, apparatus and methods disclosed herein totechnological problems with conventional approaches to live streaming ofdigital content, the discussion now turns to additional details ofrespective components of the servers and memory storage devices 1000shown in FIGS. 1A, 2 and 3 , as well as the functionality of the clientapp 5000 executed by client devices.

IV. Broadcaster Media Server Selection

FIGS. 4A and 4B show a process flow diagram 450A and 450B illustrating abroadcast media server selection algorithm according to one inventiveimplementation, which in some examples may be performed by the webserver(s) 700 shown in FIGS. 2 and 3 . As noted above, in oneimplementation a mobile broadcaster client device (e.g., a smartphone)outputs a live stream of digital content having an H.264 MPEG-4 AdvancedVideo Coding (AVC) video compression standard format, via real timemessaging protocol (RTMP) transport for continuous streaming over theInternet, whereas a web-based broadcaster client device (e.g., a desktopcomputer) outputs a live stream of digital content 102B having a VP8video compression format, transmitted via the web real-timecommunication (WebRTC) protocol for continuous streaming over theInternet.

In the process shown in FIGS. 4A and 4B, the web server(s) 700 knowwhether the broadcaster client device requesting access to a mediaserver is a mobile client (H.264/RTMP) or a web-based client(VP8/WebRTC) based on header information in the communications to theweb server from the client device. For mobile clients, the web serverprovides access to (e.g., provides the address of an endpoint for) oneof the RTMP media servers 320 of the media sources 300, and forweb-based clients generating VP8/WebRTC live streams of digital content,the web server provides access to one of the WebRTC media servers 360 ofthe media sources 300. If a web-based client is connecting via AdobeFlash or other external software, the client may be treated similarly tothe process for mobile clients.

In some implementations, multiple media servers of the RTMP mediaservers 320 are segregated into at least one VIP media server and atleast one non-VIP media server; similarly, some of the WebRTC mediaservers 360 are segregated into at least one VIP media server and atleast one non-VIP media server. A given broadcaster may be directed to aVIP or non-VIP media server based on their user status (e.g., as a VIPuser), and/or the availability of a particular server (e.g., based onavailable server capacity, in terms of total utilized connectionbandwidth to the media server). In one aspect, to allow for someheadroom in media server capacity, the “ideal capacity” of the servermay be taken as approximately 60% of the true maximum capacity of themedia server. If all non-VIP media servers exceed ideal capacity (butare at less than true maximum capacity), the process may send aninternal administrative message (e.g., via SMS or email) to a systemadministrator to warn of a significant broadcaster load. In the eventthat no non-VIP servers are available to a given broadcaster (becauseall non-VIP servers are at true maximum capacity), the process displays“No Available Server” as an error message on the display of thebroadcaster client device.

V. Media Server Process

FIGS. 5A through 5C show a process flow 550A, 550B, 550C, and 550Dillustrating a media server process for the RTMP and WebRTC mediaservers 320 and 360 shown in FIGS. 2 and 3 , according to one inventiveimplementation. These process flows include a “server monitor” processand a “video uploader” process that each of the RTMP and WebRTC mediaservers implements as they receive and process live streams from variousbroadcasters.

Regarding the “server monitor” process, a given media serverperiodically reports server statistics to be stored in the database 420,and queries the database to obtain a list of broadcaster streams thathave been assigned to, and are connected to, the media server. For newlyconnected streams, the media server validates the stream information(e.g., StreamID), with the database, and if the stream is valid themedia server starts a live transcoding process to provide differentresolution copies of the live stream (e.g., 720p, 360p and 240ptranscoded copies); in the case of a WebRTC media server, the mediaserver also transcodes the VP8/WebRTC live stream to H.264 beforeproviding the different resolution transcoded copies. In someimplementations, the media server employs hardware-acceleratedtranscoding of the broadcaster's live stream (e.g., via graphic cardprocessing) to ensure low latency of viewed transcoded copies of thelive stream. The media then starts recording the highest resolutiontranscoded copy (e.g., 720p in the illustrated example) to provide a“raw video” recording, and notifies the database that the live streamhas started and is available for viewing. Thereafter, the media serverqueues a first screenshot (thumbnail) for the live stream in theasynchronous queue (e.g., see 850 in FIG. 3 ) for processing by thecontrol server 500 (see FIGS. 18A and 18B), and also queues pushnotifications to notify subscribers and followers of the broadcasterthat the broadcaster is online with a live stream (e.g., by providing aStreamID to the followers/subscribers).

Thereafter, while the broadcaster continues to provide a live stream,and if there are any HLS viewers (discussed further below in connectionwith FIGS. 8 and 9A through 9D), the media server begins an HLSsegmentation process to create and update an HLS file suite comprisingan HLS playlist, HLS chunklists, and HLS file segments for each of thetranscoded different resolution copies of the broadcaster's live stream.The media server process also periodically queues in the asynchronousqueue (e.g., every five seconds or so) additional screenshots/thumbnailsof the live stream. Once the broadcaster has ended the live stream, themedia server process stops the recording of the highest resolutiontranscoded copy, sends out a system message on the chat/system eventsocket(s) corresponding to the broadcaster's live stream that the streamhas ended, stops the live transcoding process, and stores the stream endtime in the database 420. The media server process then also queues theupload of the “raw video” recording (the recording of the highestresolution transcoded copy) to the media server upload queue.

The video uploader process shown in FIG. 5A reads from the media serverupload queue and, if there are any entries in the queue, uploads thecorresponding raw video recording of the broadcaster's live stream todata storage 440 (e.g., Amazon S3) and stores the upload time to thedatabase 420. The video uploader process also may notify a third-partytranscoding service (e.g., see the transcoding server pool 800 in FIG. 3) to provide transcoded different resolution copies of the recordedvideo to facilitate adaptive bitrate replay for one or more viewers.

VI. Viewer Stream Source Selection

FIG. 6 is a block diagram illustrating the media sources 300 and the webserver(s) 700 of the servers and memory storage devices 1000 shown inFIGS. 2 and 3 , as well as the first and second broadcaster clientdevices 100A and 100B and one of the viewer client devices 200A, tofacilitate a discussion of the selective coupling of an example viewerclient device to one of the media sources, according to some inventiveimplementations. In tandem with FIG. 6 , FIG. 7 is a process flowdiagram illustrating a viewer stream source selection algorithm 702according to one inventive implementation, which in some examples may beperformed by the web server(s) 700.

As depicted representationally in FIG. 6 , in one aspect the webserver(s) 700 essentially serve as a controllable switch to couple theviewer client device 200A to one of an RTMP media server 320, the RTMPCDN 340 (which is communicatively coupled to the RTMP media server(s) ina virtual private network 330), a WebRTC media server 360 and the HLSserve architecture 360 to receive a copy of broadcaster's live stream ofdigital content. In the example of FIG. 6 , the web server(s) 700 hasfacilitated a connection between the viewer client device 200A and theRTMP CDN 340 (as shown by the dashed line in FIG. 6 ). However, asdiscussed below, the web server(s) 700 may facilitate a connectionbetween the viewer client device 200A and any one of the media sources300 based at least in part on a number of viewers already receivingcopies of the broadcaster's live stream. In one implementation, thedatabase 420 stores user profiles for broadcasters and viewers, in whichthe user profile may include a user type (e.g., registered user,anonymous user, subscriber of one or more broadcasters, VIP user, mediaprofessional or media member, etc.); in this instance, the web server(s)700 may facilitate a connection between the viewer client device 200Aand one of the media servers 300 based at least in part on a type orstatus of a user of the viewer client device 200A and/or the number ofviewers already receiving copies of the live stream.

More specifically, as shown in the process of FIG. 7 , if the viewerclient device sends a request to the web server(s) 700 to view a copy ofa given broadcaster's live stream (e.g., based on a StreamID for thelive stream that the viewer client device received in a pushnotification), and the web server(s) 700 determine that there are fewerthan a first number (e.g., 10) of viewers already receiving copies ofthe live stream (e.g., based on a viewing count for the streammaintained in the database 420), the web server(s) provide to the viewerclient device an address to connect directly to one of the RTMP mediaservers 320 or one of the WebRTC media servers 360 that is processingthe broadcaster's live stream (depending on whether the broadcasterclient device is a mobile H.264 or web-based VP8 client device).Irrespective of the number of viewers, the web server(s) 700 alsoprovide an address to the viewer client device to connect directly toone of the media servers if a user of the viewer client device is a VIPsubscriber or media professional. If however the user is not a VIPsubscriber or media professional, and there are more than a first numberof viewers already receiving copies of the live stream, the webserver(s) provide to the viewer client device an address to connect toone of the CDN servers of the RTMP CDN 340. However, if all CDN serversof the RTMP CDN 340 are at their maximum capacity (e.g., as reflected inserver statistics stored in the database), the web server(s) 700 providean address to the viewer client device to connect to the HLS serverarchitecture 360.

VII. HTTP Live Streaming (HLS) Server Architecture

FIG. 8 is a block diagram showing additional details of the HLS serverarchitecture 380 of the servers and memory storage devices 1000 shown inFIGS. 2, 3 and 6 , according to some inventive implementations. FIGS. 9Athrough 9D show a process flow illustrating an HLS stream viewingprocess 902A, 902B, 902C and 902D performed by the HLS serverarchitecture 380 shown in FIG. 8 , according to one inventiveimplementation. As some of the discussion of the HLS server architecture380 relates to processing of a live stream at a media server, referenceis made again to the media server process discussed above in connectionwith FIGS. 5A, 5B, and 5C.

HTTP Live Streaming (HLS) is a conventional HTTP-based media streamingcommunications protocol, in which a live media stream (e.g., video andaccompanying audio) is divided up or “segmented” by an HLS media serverinto a sequence of small files that may be downloaded to a viewer clientdevice via HTTP communications with the HLS media server, wherein eachdownloaded file represents one short segment or “chunk” of a copy of thelive stream. As respective chunks of the copy of the live stream aredownloaded and played by the viewer client device, the client device mayselect from multiple different alternate streams containing the samevideo/audio material transcoded by the media server at a variety of datarates (e.g., at different resolutions), allowing the HLS streamingsession to adapt to the available data bit rate/bandwidth of the clientdevice's connection to the HLS server. HLS connections are, bydefinition, not persistent connections between the HLS media server andthe viewer client device, since requests for and delivery of HLS contentuses only standard HTTP transactions. This also allows HLS content to bedelivered to multiple viewer client devices over widely availableHTTP-based content delivery networks (CDNs).

With reference again to the media server process in FIGS. 5A, 5B, and5C, as a broadcaster's live stream is received by a media server it iscached for some amount of time (e.g., 10 to 30 seconds). Thebroadcaster's live stream typically includes a succession of frames atsome frame rate (e.g., 30 frames/sec), and the succession of framesincludes multiple “keyframes” associated with videoencoding/compression. Such keyframes include the “full” content of aninstant of the video, and these keyframes reset the basis of calculation(compression/estimation) for ensuing video information; in conventionalvideo encoding/compression techniques, compressed frames betweenkeyframes essentially include only information representing what haschanged in the content between respective frames, and not the entirevisual content for corresponding instants of the video. Increasing thefrequency of keyframes in the stream of video frames reduces any errorsthat may be introduced in the compression process, as such errors wouldhave a shorter lifespan (there would be fewer numbers of compressedframes between keyframes).

As indicated in FIG. 5B, an incoming live stream from a broadcaster andreceived by a media server (e.g., incoming H.264 from an RTMPbroadcaster client, or VP8 from a WebRTC broadcaster client that hasbeen transcoded to H.264) is transcoded (e.g., by the media server) toprovide different resolution copies of the live stream at correspondingdifferent bitrates (e.g., to facilitate adaptive bitrate streaming, asnoted above). For example, the broadcaster's live stream may betranscoded to provide 720p, 360p and 240p different resolution copies ofthe live stream. As part of the transcoding process, the media servermay be configured such that the keyframe interval for each transcodedcopy is a predetermined value, and the keyframe interval for thetranscoded copies may be the same as or different than a keyframeinterval associated with the broadcaster's incoming live stream.Conventional examples of keyframe intervals that may be configured at amedia server for transcoded copies of the live stream range from about60 frames to 300 frames of video, and in some instances as high as 600frames (at an exemplary frame rate of 30 frames/second, the associatedtime durations for such keyframe intervals range from two seconds for akeyframe interval of 60 frames to 10 seconds for a keyframe interval of300 frames, and in some instances as high as 20 seconds for a keyframeinterval of 600 frames).

As discussed above in connection with FIG. 5C, to implement HLS each ofthese different resolution copies is divided into small segments ofvideo based in part on the keyframe interval of the copies. Morespecifically, the media server may be configured to set a target segmentlength (duration) of each segment into which the transcoded copy of thelive stream is divided. An example of a conventional target segmentduration for HLS is 10 seconds; however, as discussed below, in someimplementations the media server is particular configured to have asignificantly lower target segment duration to facilitate thefunctionality of the HLS server architecture 380 in processing copies ofsegmented live streams.

With reference again to FIG. 5C, the media server ultimately divideseach copy of the live stream into respective video segments having aduration that is as close as possible to the target segment duration,with the proviso that a segment must start on and include a keyframe butmay include one or more keyframes (i.e., the segment duration inpractice is based on the target duration configured in the media server,some multiple of keyframes, and the frame rate of the transcoded copy).For purposes of illustration, and taking a conventional target segmentduration of 10 seconds, a frame rate of 30 frames/second, and a keyframeinterval of from 60 to 300 frames, each conventional 10 second HLSsegment may have 1 keyframe (given a keyframe interval of 300 frames) orup to 5 keyframes (given a keyframe interval of 60 frames).

For each transcoded different resolution copy of the broadcaster's livestream, the HLS segments of the copy are stored as small files (referredto in HLS as .ts files). Thus, in an example in which there are 720p,360p and 240p transcoded copies of the live stream, there are three setsof .ts files being generated and stored in memory at the media server aseach of the copies are segmented by the media server. For each set of.ts files corresponding to a different resolution copy of the livestream, a “chunklist” is created and maintained by the media server thatincludes a list of pointers (e.g., relative URLs) to corresponding .tsfiles stored in memory; accordingly, in the example of three differentresolution copies, there would be three different correspondingchunklists.

The number of pointers in a given chunklist may be referred to as the“HLS window” or “HLS buffer length,” and this HLS window/buffer lengthmay be set as a configuration parameter for the media server. Oneconventional example of an HLS window/buffer length is 10 pointers tocorresponding .ts files. The number of pointers in the chunklistmultiplied by the duration of the HLS segment represented by each .tsfile is referred to as the “HLS latency,” because a viewing client thatrequests an HLS copy (i.e., succession of .ts files) typically does notstart downloading a first .ts file representing a video segment untilthe chunklist is completely populated with the set number of pointers tocorresponding .ts files (the HLS window/buffer length). Given theexample above of a conventional target segment duration of 10 seconds,this results in a conventional HLS latency on the order of 100 seconds.This HLS latency also may be viewed as a “buffer time” that provides forstability of the HLS stream in the event of communications issues orinterruptions in network connectivity; the latency arising from thesegment duration and HLS window/buffer length provides for the overalldownload and playback time of the .ts file segments before anotherchunklist is downloaded by a viewer client device, thereby mitigatingpotential connectivity issues that may occur between the client deviceand a CDN server during this buffer time (presuming that, under normalcircumstances, it is quicker for the client to download a .ts filesegment than it is for the client to play the segment). As new .ts filesget created in the segmenting process for a given resolution copy of thelive stream, the media server puts a new pointer to the newest .ts fileinto the corresponding chunklist and, once the chunklist is filled thefirst time with the set number of pointers corresponding to the bufferlength, the oldest pointer gets “bumped out” of the chunklist when a newsegment/pointer is generated, in a first-in-first-out (FIFO) manner.

Below is an example of a chunklist that includes six pointers tocorresponding .ts files representing HLS video segments:

==> curl −vhttps://we109.media.castr.live/t1/ngrp:397965_all/chunklist_w1844413579_b2096000.m3u8 *Trying 198.204.252.202... * TCP_NODELAY set * Connected towe109.media.castr.live (198.204.252.202) port 443 (#0) * TLS 1.2connection using TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256 * Servercertificate: *.media.castr.live * Server certificate: Go Daddy SecureCertificate Authority − G2 * Server certificate: Go Daddy RootCertificate Authority − G2 > Get/t1/ngrp:397965_all/chunklist_w1844413579_b2096000.m3u8 HTTP/1.1 > Host:we109.media.castr.live > User-Agent: curl/7.51.0 > Accept: */* > <HTTP/1.1 200 OK < Accept-Ranges: bytes < Server: WowzaStreamingEngine/4.7.0.01 < Cache-Control: no-cache <Access-Control-Allow-Origin: * < Access-Control-allow-Credentials: true< Access-Control-Allow-Methods: OPTIONS, GET, POST HEAD <Access-Control-Allow-Headers: Content-Type, User-Agent,If-Modified-Since, Cache-Control, Range < Date: Thu, 08 Jun 207 21:10:47GMT < Content-Type: application/vnd.apple.mpegurl < Content-Length: 368< #EXTM3U #EXT-X-VERSION:3 #EXT-X-TARGETDURATION: 4#EXT-X-MEDIA-SEQUENCE:349 #EXTINF:2.352,media_w1844413579_b2096000_349.ts #EXTINF:2.04,media_w1844413579_b2096000_350.ts #EXTINF:2.002,media_w1844413579_b2096000_351.ts #EXTINF:2.001,media_w1844413579_b2096000_352.ts #EXTINF:2.001,media_w1844413579_b2096000_353.ts #EXTINF:2.001,media_w1844413579_b2096000_354.ts

In addition to a chunklist for every different resolution copy of thebroadcaster's live stream, the media server also creates an HLS“playlist” file (e.g., having a file extension .m3u8) corresponding tothe broadcaster's live stream. The HLS playlist includes a list of thetranscoded different resolution copies of the live stream, and for eachitem in the list the playlist also includes a correspondingbandwidth/bitrate, one or more codecs for encoding the copy of thestream, and a pointer (e.g., relative address or URL) to thecorresponding chunklist:

-   -   720p copy—bitrate—codec(s)—relative URL1 for chunklist1    -   360p copy—bitrate—codec(s)—relative URL2 for chunklist2    -   240p copy—bitrate—codec(s)—relative URL3 for chunklist3        An example of an HLS playlist file is provided below:

==> curl −vhttps://we109.media.castr.live/t1/ngrp:397965_all/playlist.m3u8 * Trying198.204.252.202... * TCP_NODELAY set * Connected towe109.media.castr.live (198.204.252.202) port 443 (#0) * TLS 1.2connection using TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256 * Servercertificate : *.media.castr.live * Server certificate: Go Daddy SecureCertificate Authority − G2 * Server certificate: Go Daddy RootCertificate Authority − G2 > Get /t1/ngrp:397965_all/playlist.m3u8HTTP/1.1 > Host: we109.media.castr.live > User-Agent: curl/7.51.0 >Accept: */* > < HTTP/1.1 200 OK < Accept-Ranges: bytes <Access-Control-Expose-Headers: Date, Server, Content-Type,Content-Length < Server: WowzaStreamingEngine/4.7.0.01 < Cache-Control:no-cache < Access-Control-Allow-Origin: * <Access-Control-allow-Credentials: true < Access-Control-Allow-Methods:OPTIONS, GET, POST, HEAD < Access-Control-Allow-Headers: Content-Type,User-Agent, If-Modified-Since, Cache-Control, Range < Date: Thu, 08 Jun207 21:07:51 GMT < Content-Type: application/vnd.apple.mpegurl <Content-Length: 368 < #EXTM3U #EXT-X-VERSION:3#EXT-X-STREAM-INF:BANDWIDTH=2296000,CODECS=“avc1.77.41,mp4a.40.2”,RESOLUTION=1280x720chunklist_w1844413579_b2096000.m3u8#EXT-X-STREAM-INF:BANDWIDTH=1031000,CODECS=“avc1.77.31,mp4a.40.2”,RESOLUTION=640x360chunklist_w1844413579_b946000.m3u8#EXT-X-STREAM-INF:BANDWIDTH=449000,CODECS=“avc1.66.30,mp4a.40.2”,RESOLUTION=426x240chunklist_w1844413579_b414000.m3u8 * Curl_http_done: called premature ==0 * Connection #0 to host we109.media.castr.live left intact

Thus, the HLS “file suite” corresponding to a broadcaster's live streamincludes:

-   -   A playlist of different resolution copies with corresponding        pointers to chunklists    -   The chunklists, each containing a set of pointers to        corresponding .ts files    -   The .ts files pointed to in the chunklist for each different        resolution copy

To play an HLS copy of a live stream, the viewer client device firstrequests a copy of the corresponding HLS playlist file from the mediaserver. Based on the available bandwidth between the viewer clientdevice and the media server at any given time, once the playlist isreceived the viewer client device selects the most appropriateresolution copy from the playlist having a bit rate that may beaccommodated by the available bandwidth; this provides for adaptive bitrate streaming in that, from time to time, the viewer client device mayselect a different resolution/different bitrate copy of the live streamfrom the list of copies in the HLS playlist based on changes in theavailable bandwidth (e.g., quality of connection) between the viewerclient device and the media server. Once the desired copy is selectedfrom the playlist based on available bandwidth, the viewer client devicethen requests from the media server the current chunklist associatedwith the selected copy of the live stream, based on the correspondingpointer to the chunklist that is present in the playlist. As notedabove, the chunklist for each copy of the live stream is continuouslyupdated by the media server (FIFO) as new .ts files are created by themedia server. Once the viewer client device retrieves the chunklist, itcan then in turn begin retrieving the respective .ts files pointed to inthe chunklist (e.g., via corresponding relative URLs) and playing thevideo segments represented in the .ts files. The viewer client devicerepeatedly requests the appropriate chunklist from the media server(e.g., after every video segment is played) to retrieve a currentversion of the chunklist. In the foregoing manner, as noted earlier,data/files are transmitted from the media server to the viewer clientdevice upon request pursuant to HTTP, as opposed to streaming datacontinuously between the media server and the viewer client device via apersistent data connection.

Conventionally, for every request from a viewer that a media serverreceives for an HLS copy of a live stream, the media server creates anew HLS file suite for the requester, including an HLS playlist,associated chunklists, and sets of .ts files. Typically, such requestsfor an HLS copy of a live stream would arrive at the media server fromrespective (e.g., geographically distributed) servers of a CDN that arein turn communicating with respective (e.g., geographically distributed)viewer client devices. As HLS viewer demand increases for copies of aparticular broadcaster's live stream, the load (e.g., CPU demand) on themedia server increases based on the media server's process forgenerating a new HLS file suite for each new HLS requester.

Moreover, given that different viewer client devices may be requesting(via corresponding different CDN servers) an HLS copy of the live streamat different points in time, the Inventors have recognized andappreciated that significant synchronization issues arise amongstrespective viewers based at least in part on the media server's processfor generating a new HLS file suite for each new request. Morespecifically, because the media server creates different HLS file suitesat different times for different requesters, a first requester viewing afirst copy of the live stream likely sees the video content some timeearlier than or later than a second requester viewing a second copy ofthe live stream, because at any given time the respective requesters maybe downloading and playing different video segments from theirrespective chunklists. For conventional HLS applications, this lack ofsynchronization amongst respective viewers typically would not pose anyproblems in viewer experience.

However, the Inventors have recognized and appreciated that in theexample context of multiple viewers viewing respective copies of abroadcaster's live stream of video-based commentary regarding a liveevent, and also receiving and displaying event information as real-timeupdates about the event, this lack of synchronization amongst respectiveHLS viewers may significantly and adversely impact viewer experience.For example, particularly in the context of a “second screenexperience,” two different HLS viewers watching the same event on afirst screen and watching the same broadcaster's live video-basedcommentary on a second screen may see the broadcaster's video-basedcommentary significantly out of synchronization with the live event onthe first screen, and may receive and display event information (e.g.,event score updates) on the second screen that are noticeably out ofsynchronization with the live event and/or the broadcaster's video-basedcommentary. Furthermore, if both of the viewers happen to be watchingthe same event together at the event venue on the same first screen(e.g., together in the same room at a gathering or party), they may findthat their respective copies of the broadcaster's video-based commentaryare noticeably out of synchronization on their respective viewer clientdevices.

In view of the foregoing technical problems relating to HLS viewersynchronization and media server loading, the Inventors have implementedan inventive technical solution via an HLS server architecture 380 thatprovides caching and amplifying functionality to address the above-notedtechnical problems. An example of such an HLS server architecture isshown in FIG. 8 and discussed in detail below, and FIGS. 9A through 9Dillustrate flow diagrams that outline the process by which a givenviewer client device requests and receives an HLS copy of abroadcaster's live stream via the HLS server architecture shown in FIG.8 .

In considering the various HLS multiple-viewer synchronization issuesthat are addressed by the HLS server architecture shown in FIG. 8 andthe processes outlined in FIGS. 9A through 9D, the Inventors also haveconsidered and addressed the overall latency implications ofconventional HLS stream delivery in light of the inventive HLS serverarchitecture disclosed herein. To this end, the Inventors haveconsidered unconventional settings (e.g., at the media server) forvarious parameters relating to HLS streams such as keyframe interval,target segment duration, and HLS window/buffer length for chunklists.Recall in the discussion above that conventional examples of theseparameters respectively include a keyframe interval of from 60 to 300frames, a target segment duration of 10 seconds, and an HLSwindow/buffer length of 10 .ts files or “chunks,” giving rise to aconventional HLS latency on the order of 100 seconds. Such a latency ispractically untenable in the example context of multiple viewers viewingthe live event itself in person or on a first screen, viewing respectiveHLS copies of a broadcaster's live stream of video-based commentaryregarding the live event as a second screen experience (which would be100 seconds out of synchronization with the live event/first screen),and also receiving and displaying on the second screen event informationas real-time updates about the event (which would be 100 seconds out ofsynchronization with the video-based commentary on the second screen).

The Inventors have recognized and appreciated that the above-mentionedparameters may be specifically selected (e.g., via configuration of themedia server) to significantly reduce latency while sufficientlymaintaining stability of HLS content delivery. To this end, in oneexample inventive implementation, the keyframe interval for transcodedcopies of the live stream may be set to 30 frames (i.e., significantlyfewer than 60 to 300 frames), the target video segment duration may beset to two seconds (i.e., significantly lower than 10 seconds, and suchthat the succession of HLS segments respectively have two keyframes eachat a frame rate of 30 frames/second), and the HLS window/buffer lengthmay be set to from four to six segments in a chunklist (as opposed to 10chunks in a chunklist as suggested conventionally). These parametersresult in a significantly reduced HLS latency of approximately 8 to 12seconds, as compared to a conventional HLS latency on the order of 100seconds

As shown in FIG. 8 , in one implementation an HLS caching and amplifyingserver architecture 380 includes a “mother” server 382 and may alsoinclude one or more “child” servers 384A through 384D, disposed betweena media server and an HLS CDN server pool 388, in which the HLS motherserver acts as a single “virtual viewer” from a given media server'sperspective. While FIG. 8 shows multiple child servers, it should beappreciated that in various inventive implementations the HLS serverarchitecture need not have any child servers, or may only have one childserver; however, the inclusion of one or more child servers in theinventive HLS server architecture facilitates enhanced scaling andreduced loading (e.g., CPU usage/bandwidth) on the mother server.

In example implementations, the HLS mother server, as well as one ormore child servers, may be implemented as a customized NGINX-basedcaching server. Based on a single copy of an HLS file suite 375A (e.g.,single playlist, associated chunklist(s), and associated .ts filesegments) for a given broadcaster's live stream as provided by a mediaserver 320/360 and received by the mother server 382 of the HLS serverarchitecture, the mother server caches and passes on copies 375B of theelements of the file suite (as requested) to one or more child servers,which in turn cache and pass on copies 375C of the elements of the filesuite to one or more geographically-distributed servers of aconventional (e.g., global) CDN (serving as an HLS CDN in tandem withthe mother-child server architecture). In this manner, the mother andchild servers of the HLS architecture act as caching and amplifyingservers, so that identical HLS streams may be served from the HLS CDNserver pool to multiple viewers of a given broadcast in a significantlynarrower synchronization window than conventionally possible. Inparticular, in one example implementation, all HLS viewers receiving acopy of a broadcaster's live stream via the HLS server architectureshown in FIG. 8 are at most less than one HLS file segment duration outof synchronization with each other (referred to herein as “viewersegment concurrency”).

As noted above, in conventional HLS, a viewer client device does notmaintain a persistent connection with an HLS media server; similarly, bydefault, HLS media servers do not allow caching of HLS files (e.g.,playlists, chunklists and .ts files). In particular, as illustratedabove in the examples of a conventional HLS chunklist and a playlist,these files respectively include an explicit instruction that preventscaching (i.e., “Cache-control: no-cache”). For different types of files,cache-control conventionally may be set for some time period that allowsa file to be temporarily stored (i.e., cached) by a requesting server,after which a fresh copy of the file needs to be requested from itsorigin server by the requesting server; as noted above, however, cachingis conventionally prohibited for HLS files by an explicit instruction inthe files.

Unlike conventional HLS, in inventive implementations of the HLS serverarchitecture shown in FIG. 8 , when a first requester requests a copy ofa given broadcaster's live stream the HLS mother server establishes andmaintains a persistent connection to the media server (e.g., the RTMP orWebRTC media server receiving the broadcaster's incoming live stream).In this manner, as long as the broadcaster is generating the livestream, at least one requester is requesting a copy of the live stream,and no matter how many requests may be made by globally-distributed CDNservers for copies of the live stream on behalf of requesting viewerclient devices, the media server only sees the load of one requester(i.e., the HLS mother server). In this capacity, the HLS media serverdoes not have to make copies of the HLS file suite to provide foradditional requesters of the broadcaster's live stream as would berequired in conventional HLS; instead, the HLS mother server requestsand receives a single copy of the playlist file from the media server.As discussed further below in connection with FIGS. 9A through 9D, theHLS mother server requests the single copy of the playlist file from themedia server in response to a request for the playlist file made by oneof the HLS child servers to the mother server. The HLS child servermakes such a request to the mother server in response to a request forthe playlist file made by a CDN server to the child server on behalf ofa requesting viewer client device. In a manner similar to that notedabove, an HLS child also may open up and maintain a persistentconnection with the HLS mother.

In an example implementation, when the HLS mother server requests andreceives the HLS playlist file from the media server, the HLS motherserver re-writes the caching rule in the received playlist file to allowthe playlist to be cached for some period of time for which abroadcaster may be expected to provide the live stream (e.g., somenumber of hours up to 24 hours or 86,400 seconds); in particular, theHLS mother server strips the “Cache-control: no-cache” setting from thereceived playlist file and replaces it with a new cache-control commandhaving some duration of caching time. The HLS mother server then cachesthe revised playlist file (for the duration of the new caching time) andtypically the playlist file need not be requested again from the mediaserver. A copy of this revised playlist file with a re-written cachingrule in turn is provided upon request to one or more of the HLS childservers, which in turn cached the revised playlist file and passadditional copies of the revised playlist file to one or more CDNservers so that the playlist file is ultimately provided to one or morerequesting viewer client devices. Based on the re-written caching rule,each of the involved servers may store a copy of the revised playlistfile for the duration of the broadcaster's live stream and need notrequest it again; and again, as noted above, the media server only“sees” one requesting viewer and provides one playlist, no matter howmany actual viewers may be requesting a copy of the broadcaster's livestream.

More specifically, as shown in FIG. 9A, when a given viewing clientdevice wishes to receive a copy of a broadcaster's live stream, theclient device first queries a CDN server for a copy of the HLS playlistfile corresponding to the broadcaster's live stream. If the CDN serverhas a copy of the playlist (e.g., based on a previous request fromanother viewer client device), the CDN server returns the playlist tothe currently requesting client device. If however the CDN server doesnot have a copy of the revised playlist, the CDN server connects to aCDN load balancer 386 and in turn requests a copy of the revisedplaylist from one of the HLS child servers as determined by the loadbalancer.

If the HLS child server has a copy of the revised playlist (e.g., basedon a previous request from a CDN server), the HLS child server returnsthe revised playlist to the currently requesting CDN server (which inturn passes the playlist on to the requesting viewer client device). Ifhowever the HLS child server does not have a copy of the revisedplaylist, the HLS child server requests a copy of the revised playlistfrom the HLS mother server.

If the HLS mother has a copy of the revised playlist (e.g., based on aprevious request from one of the HLS child servers), the HLS motherserver returns the revised playlist to the currently requesting HLSchild server. If however the HLS mother server does not have a copy ofthe playlist (e.g., because this is the first request for a copy of thebroadcaster's live stream), the HLS mother server establishes apersistent connection with the appropriate media server (e.g., based onthe relative URL for the HLS copy of the stream at a given mediaserver), requests a copy of the playlist, and re-writes the caching rulefor the playlist as discussed above. The HLS mother then caches therevised playlist, returns the revised playlist to the currentlyrequesting HLS child server. The child server in turn caches the revisedplaylist and passes the revised playlist on to the requesting CDNserver, which in turn also caches the revised playlist and passes therevised playlist on to the requesting viewer client device.

As shown in FIGS. 9A through 9D, once the viewer client device has theplaylist, it selects from the playlist the appropriate resolution copyof the live stream based on the associated bitrate of the copy and theavailable bandwidth between the viewer client device and the CDN server.Based on the selected copy of the live stream, the viewer client devicethen requests from the CDN server the corresponding chunklist. In amanner similar to the request for the HLS playlist, each of the CDNserver, an HLS child server, and the HLS mother server may be queried inturn for a copy of the corresponding chunklist.

However, an important distinction between the playlist and a requestedchunklist relates to the “freshness” of the chunklist and the re-writingof the chunklist's caching rule by the HLS mother server. In particular,whenever the HLS mother server requests a given chunklist from the mediaserver, the mother server re-writes the caching rule in the receivedchunklist file to allow the chunklist to be cached for some period oftime, for example, the segment duration corresponding to a single .tsfile (e.g., two seconds). In particular, the HLS mother server stripsthe “Cache-control: no-cache” setting from the chunklist file andreplaces it with a new cache-control command having some duration ofcaching time (e.g., corresponding to a segment duration). In one aspect,a caching time corresponding to a segment duration is contemplated giventhat the chunklist does not change during this duration (and thus, anyrequests for the chunklist during this duration are generallyunnecessary). The HLS mother server then caches the revised chunklistfile (for the duration of the new caching time) and a copy of thisrevised chunklist file with a re-written caching rule in turn isprovided upon request to one of the HLS child servers, which in turnalso caches the revised chunklist and passes a copy of the revisedchunklist file to a CDN server so that the chunklist file is ultimatelyprovided to the requesting viewer client devices. Based on there-written caching rule, each of the involved servers may cache a copyof the updated chunklist file for up to but no more than the specifiedcaching time, which ensures that each copy of the chunklist stored on agiven server is “fresh” (e.g., within one segment duration) fordownloading to the requesting viewer client device, while alsomitigating unnecessary resources spent on attending to requests forchunklists during a time period in which there are no changes to thechunklist. In an alternate implementation, a given child server mayagain re-write the caching rule for a chunklist file to prevent cachingof the chunklist by a requesting CDN server (and thereby cause the CDNserver to request the chunklist from the child server every time thechunklist is requested from the CDN server by a viewer client device,even if respective requests come from one or more viewer client deviceswithin a segment duration).

Referring again to FIGS. 9A through 9D, and considering a non-limitingexample implementation in which the segment duration corresponding to a.ts file is two seconds and the CDN servers maintain the same revisedcaching rules as the HLS mother and child servers, FIGS. 9A through 9Dillustrates that when a requesting viewer client device does not have achunklist, it requests the chunklist from a CDN server. If the CDNserver does not have the chunklist, or if the chunklist cached on theCDN server is more than two seconds old (i.e., exceeds the cache time),the CDN server requests the chunklist from an HLS child server;otherwise, the CDN server returns a “fresh copy” of the chunklist to therequesting client. A similar process is repeated for the HLS childserver and the HLS mother server, i.e., if the HLS child server does nothave the chunklist, or if the chunklist cached on the child server ismore than two second old, the child server requests the chunklist fromthe mother server; otherwise the child server returns a fresh copy ofthe chunklist to the requesting CDN server. If the HLS mother serverdoes not have the chunklist, or if the chunklist cached on the motherserver is more than two seconds old, the mother server requests thechunklist from the media server, re-writes the caching rule in thechunklist file, caches the revised chunklist file, and returns a freshcopy of the chunklist to the requesting child server (which in turnpasses the fresh copy of the chunklist to the requesting CDN server andthe requesting client device).

Once the requesting viewer client device has a fresh copy of thechunklist, the viewer client device begins requesting the respective .tsfiles or “chunks” pointed to in the chunklist. In some respects, asshown in FIGS. 9A through 9D, this process is similar to the processesoutlined above for requesting the playlist and requesting one of thechunklists pointed to in the playlist. For example, the requestingviewer client device requests a chunk from a CDN server and, if the CDNserver has the requested chunk (e.g., because another requesting viewerpreviously requested the same chunk from the same CDN server and the CDNserver already has the chunk cached), the CDN server returns the chunkto the client device for playing the video segment represented in thechunk. If however the CDN server does not have the chunk cached, itrequests the chunk from an HLS child server (e.g., via the CDN loadbalancer). A similar process is repeated for the HLS child server andthe HLS mother server. If ultimately the mother server does not have thechunk cached and needs to request the chunk from the media server (e.g.,because this is the first viewer request for this chunk), the motherserver requests the chunk from the media server, re-writes the cachingrule in the chunk file (e.g., to change the caching rule from “no-cache”to some period of time, for example one hour), caches the revised chunk,and returns a copy of the chunk to the requesting child server (which inturn passes the copy of the chunk to the requesting CDN server and therequesting client device).

Once the viewer client device has downloaded all chunks pointed to inthe chunklist, it plays them in turn, deletes the current copy of thechunklist that the viewer client device has cached, and then againdetermines the appropriate resolution copy of the live stream to requestbased on the associated bitrates of the different resolution copies andthe available bandwidth between the viewer client device and the CDNserver. Typically, it takes less time for a client to download a chunkthen to play it; accordingly, if there are network issues, the copy ofthe stream can keep playing on the viewer client device while itdownloads new chunks. For example, if the client successfully downloadedthree chunks (six seconds of video) in two seconds of wall clock time,there remains a four second buffer of video at the client device in casethe fourth chunk has a delay in retrieval.

The foregoing process of requesting and receiving an appropriate freshchunklist based on available bandwidth, and downloading and playing thechunks pointed to in the chunklist, is repeated for the duration of thebroadcaster's live stream. For example, if the media server stopsreceiving the broadcaster's live stream, the media server may provide amessage to the HLS mother server (e.g., in response to a request fromthe mother server for a fresh chunklist) that the live stream has beenterminated; alternatively, the media server may provide an emptychunklist to the HLS media server, which essentially would ultimatelyterminate the iterative requesting process and the connection betweenthe media server and the mother server would time out.

In other aspects, the HLS mother server shown in FIG. 8 monitors thecurrent pool of media servers that may be servicing differentbroadcasters' live streams (e.g., as indicated in the database of theservers/memory storage devices 1000), and self-configures to provide forcustom routing (e.g., via relative URLs) between a requesting CDN serverand a particular media server to appropriately retrieve a requested HLScopy of a given broadcaster's live stream (i.e., via the appropriateplaylist and associated chunklists and .ts files). For example, customrouting functionality of the mother server may allow the targeting ofspecific media servers via a single entry URL (e.g.,https://hls.media.castr.live/we90/t1/ngrp:123456_all/playlist.m3u8requests retrieval of the adaptive HLS playlist from server “we90” forstream 123456, which the mother server internally translates tohttps://we90.media.castr.live/t1/mgrp:123456_all/playlist.m3u8 andthereby requests the playlist from the appropriate server, for which,when received, the mother server re-writes the caching rule, caches therevised playlist, and passes on the revised playlist to a requestingchild server).

As noted earlier, in some implementations the HLS CDN shown in FIG. 8that makes requests to one or more HLS child servers may be provided asthe Amazon Cloudfront CDN. In any event, the geographically-distributedservers of the CDN cache to the various elements of the HLS file suiteand can serve these from a variety of geographic locations to provide avirtually infinite number of HLS viewers using only a relatively smallHLS CDN pool; and, irrespective of the number of CDN servers requestingcontent on behalf of respective viewers, the CDN serves the contentquickly, and the media server sees only a single virtual viewer as theHLS mother server. In one aspect, the different “layers” of servers inthe HLS server architecture introduce some degree of latency between agiven broadcaster's live stream and the viewer client devices; however,as noted above, all viewer client devices have “viewer segmentconcurrency,” and the overall average latency for all viewers isnonetheless significantly reduced (e.g., as compared to conventionalHLS). For example, given an example chunk segment duration of twoseconds, and an example HLS window/buffer length of four segments, theremay be up to eight seconds of latency introduced by the HLS segmentingprocess and another approximately two seconds of latency introduced bythe transfer of files through the HLS server architecture.

It should be appreciated that the various concepts discussed hereinrelating to the HLS server architecture are similarly applicable toother segmented live video streaming protocols (e.g., MSS, HDS,MPEG-DASH) for which inventive server architectures are contemplated bythe present disclosure.

VIII. Control Server and Associated Services/Processes

FIG. 10 illustrates some of the functionality (e.g., services and otherprocesses) performed by the control server 500 shown in FIGS. 2 and 3 ,according to one inventive implementation. As noted above, the controlserver 500 is coupled to the memory system 400, one or more eventinformation providers 55, one or more news feeds (RSS) 65 or other newssources, and the socket server(s) 600. In one aspect, the control server500 periodically retrieves various event information from the eventinformation provider 55 and/or news from the news feeds 65 that isgermane to respective broadcasters' video-based commentary. In anotheraspect, the control system 500 may store at least some portion ofretrieved event information and/or news in the memory system 400. Moregenerally, the control server 500 implements a number ofservices/processes that govern functionality of other servers anddevices in the servers/memory storage devices 1000; examples of suchcontrol system services/processes include, but are not limited to: anRTMP media server scaling process to add or remove servers from the oneor more RTMP media servers 320 of the media sources 300 (see FIG. 11 );an RTMP CDN server scaling process to add or remove servers from theRTMP CDN 340 of the media sources 300 (see FIG. 12 ); a live stream andmedia server watchdog process (see FIGS. 13-14 ); an event data ingressprocess (see FIG. 15 ); a live event data monitor process (see FIG. 16); an asynchronous task processor (see FIG. 17 ); and a live streamthumbnail/screenshot acquisition process (see FIG. 18 ).

1) Server Auto-Scaling Systems and Watchdogs

FIGS. 11A through 11C show a process flow diagram illustrating an RTMPmedia server scaling system service method 1102A, 1102B and 1102Cperformed by the control server of FIG. 10 , according to one inventiveimplementation. In the method shown in these figures, the controlservers automatically scale the number of RTMP media servers 320 of themedia sources that are available for broadcasters based in part on thecapacity demand for the servers (e.g., number of broadcasters providinglive streams). The control server monitors various media serverstatistics that are maintained in the database 420 (e.g., number ofactive servers in the RTMP media server pool; servers marked forshutdown; individual server information such as server statusactive/shutdown, numbers of active connections to live streams, currentcapacity, date/time of when server first came online for availability,etc.) and brings servers in and out of the RTMP media server pool basedat least in part on the server statistics. In various aspects, thecontrol server maintains a minimum number of servers (e.g., at leasttwo, or a minimum capacity corresponding to approximately double thecumulative traffic at a particular time) in the RTMP media server poolto allow for spikes in stream creation, and also provides for variousbuffering times to allow new servers to come online. FIGS. 12A through12C show a process flow diagram illustrating an RTMP CDN server scalingsystem service method 1202A, 1202B, and 1202C performed by the controlserver of FIG. 10 , according to one inventive implementation, that issimilar in many respects to the method 1102A, 1102B and 1102C performedfor the media server scaling service.

FIGS. 13A and 13B show a process flow diagram illustrating a stream andserver watchdog service method 1302A, 1302B performed by the controlserver of FIG. 10 , according to one inventive implementation. Thestream watchdog performed by the control server essentially ensures thatnew streams created by broadcasters are valid and deletes streams thatwere created but not started, or that have been inactive for some periodof time (e.g., 30 seconds). When streams are ended, the method generatesfinal viewer statistics (e.g., stream duration, average number ofviewers, maximum number of viewers, number of simultaneous viewers,viewers added, viewers left, etc.), broadcasts a “stream ended” systemevent message to the chat/system event socket(s) of the socket server(s)dedicated to the broadcaster's live stream, ends the recording of thelive stream by the media server, and queues the recording to the videouploader queue of the media server process. The server watchdog portionof the method 1302A, 1302B monitors the RTMP media servers and theservers of the RTMP CDN and invokes the check RTMP Media/CDN servermethod 1402A, 1402B shown in FIGS. 14A and 14B. As part of the serverwatchdog process, for new servers the control server determines acapacity of the server (e.g., based on server type), and updates thedatabase 420 with the capacity of respective servers, server class,launch time, status update (e.g., active and available for connections)and determines a total user/streamer capacity based on newly addedservers. For servers that are already online, the server watchdogensures that servers remain active for certain intervals (e.g., 30second intervals), automatically removes inactive servers from the pool,and reports active server status back to the database. If servers aremarked for shutdown, the server watchdog archives server statistics,removes the server from the active server list stored in the database,and determines an updated total user/streamer capacity based on theremoval of the server from the active list.

2) Event Information Ingress and Live Event Monitoring

In some inventive implementations, another significant role of thecontrol server 500 shown in FIGS. 2, 3 and 10 relates to collecting ofevent information and/or news (e.g., from external Internet providers),maintaining relevant event information and/or news in the database 420(e.g., to facilitate selection of broadcasters to follow, and/orparticular broadcaster live streams to view), and distributing thecollected information to multiple broadcaster and viewer client devicesin a relatively low-latency and synchronized manner with respect tobroadcasters' video-based commentary.

In some implementations, the technical challenge of displaying eventinformation and updates to same in a synchronized and low-latency manneramongst multiple client devices is addressed in part by using a singlecontrol server 500 to gather and parse live event information capturedin real-time. For example, for sporting events, game information may beobtained by the single control server from a dedicated third-partyprovider (e.g., STATS LLC). This single point of entry of eventinformation prevents synchronization errors inherent in networkcommunications. Once a change in event status has been detected (e.g.,if a play clock updates), the control server provides these changes tothe one or more sockets dedicated to the event (to which all viewers andbroadcasters of video-based commentary regarding the event arecommunicatively coupled), resulting in a single synchronized update toall client devices and thereby significantly mitigating client-by-clientlatency and/or synchronization issues.

In some example implementations, the control server 500 implements twoservice methods relating to event information, namely, an event dataingress service and a live event data monitor service. The event dataingress service is performed with a first periodicity (e.g., once ortwice a day) to maintain and update an event list in the database 420.The live event data monitor service is performed with a second and morefrequent periodicity (e.g., once a minute) to check for any events thatare in progress and, if found, to retrieve fresh data about anin-progress event from the event information provider (e.g., at an evengreater frequency, for example once a second). Similar services may beimplemented by the control server 500 to ingest news on particulartopics, trending threads, etc.

FIG. 15 shows a process flow diagram illustrating an event data ingressservice method 1502 performed by the control server of FIG. 10 ,according to one inventive implementation, and FIGS. 16A and 16B show aprocess flow diagram illustrating a live event data monitor servicemethod 1602A, 1602B performed by the control server of FIG. 10 ,according to one inventive implementation. In these methods, an eventinformation provider is contemplated as supporting multiple differenttypes of events for furnishing information (various types of sportingevents such as basketball, football, baseball, hockey, etc.), andproviding information for each instance of an event of a given eventtype (e.g., information for each of multiple basketball games, each ofmultiple football games, each of multiple baseball games).

For each event, the control server retrieves the raw informationprovided by the event information provider, and in some instancesconverts and/or compresses the raw information to provide a standardizedformat of essential data elements for storing in the database 420 and/ordistribution to client devices (e.g., via broadcast of event messageshaving the standardized format to one or more dedicated sockets of thesocket server(s) 600). Examples of data elements for event informationinclude, but are not limited to, a type of the event, an identifier forthe event (EventID), a status of the event (e.g., pre-game, in-progress,final), score information for the event, team information for the event,a progress indicator or progress details for the event (e.g., quarter,period, inning, half-time; for baseball—balls, strikes, baseinformation; for football—possession, down, yards to go; forbasketball—timeouts, fouls), an event date and/or time of the event(e.g., actual or elapsed time information), and event participant dataregarding participants in the event. In some examples, the controlserver further normalizes the event date and/or time to a particularreference frame (e.g., converting from UTC to EST/EDT).

In the process 1602A and 1602B shown in FIGS. 16A and 16B, the controlserver particularly queries the event information provider for a list ofall events in a particular window around the current time (e.g., a 48hour window, for events with start times 24 hours in the past through 24hours in the future), to allow tracking of in-progress events (oridentify any events that had inconsistent or incorrect start times orlate modifications to event information). For each in-progress event, anevent clock and other event information (e.g., score information, othermore detailed information about the event) are updated frequently (e.g.,once a second) to provide regular updates of event information messagesthat are broadcast to one or more dedicated event information sockets ofthe socket server(s) 600.

3) Asynchronous Task Processing

FIGS. 17A and 17B show a process flow diagram illustrating anasynchronous task service method 1702A, 1702B performed by the controlserver of FIG. 10 , according to one inventive implementation. Thecontrol server periodically reads a task or task bundle from theasynchronous queue to initiate various other actions or processes inconnection with the serves and memory storage devices 1000. A number ofdifferent asynchronous system events may be implemented by this process,only some examples of which are illustrated in FIGS. 17A and 17B. Forexample, if an entry in the queue relates to a “Stream Started” systemevent, the asynchronous task processing sends out push notifications(including a StreamID) to followers and subscribers of the stream'sbroadcaster. Another system event processed by the asynchronous taskprocess is when there is a new follower of a broadcaster's stream(“newFollowingStream”), for which the process loads user data and streamdata, and attends to various user notifications as appropriate (e.g.,email notifications, web push notifications). The asynchronous taskprocessor is also responsible, in some implementations, for takingperiodic screenshots/thumbnails of a live stream (as discussed below inconnection with FIGS. 18A and 18B).

With respect to various push notifications handled by the control server500 and/or the web server(s) 700 (or other servers of the architecture1000), it should be appreciated that specific apps on mobile clientdevices need not be open for a push notification to be received on theclient device. Thus the client device may receive and display socialmedia or text message alerts even when the device's screen is locked,and/or when the app receiving the push notification is closed. For iOSdevices, for example, the Apple Push Notification Service API may beemployed to enable the client app 5000 to receive various pushnotifications.

With reference again to FIG. 10 , the async queue monitoring is anapplication that runs on the control server and that looks at thecurrent size of the asynchronous queue and will notify an administrator.Typically, the queue of tasks to process is small (e.g., at any givensecond it may be between 0-10 items), and if the queue grows to a largersize (e.g., 1000 items) the async queue monitor indicates to a systemadministrator that there is a problem in the asynchronous taskprocessing (e.g., additional processing resources are required, or alooping event is getting processed and re-added to the queue instead ofbeing removed).

4) Acquiring Screenshots/Thumbnails

FIGS. 18A and 18B show a process flow diagram illustrating a process1802A, 1802B for taking a screenshot (thumbnail) of a live stream,performed by the control server of FIG. 10 , according to one inventiveimplementation (in other implementations, the web server(s) 700 of otherservers of the architecture 1000 may perform the process of takingthumbnails of live streams pursuant to the general technique outlined inFIGS. 18A and 18B).

With reference again to FIG. 5C and the media server process, the mediaserver process queues to the asynchronous queue a first screenshot for anew live stream, and periodic updates to screenshots (e.g., every fiveseconds or so) during the duration of the live stream. These screenshottasks are read by the asynchronous task process 1702A and 1702Bdiscussed above in connection with FIGS. 17A and 17B and implemented bythe process shown in FIGS. 18A and 18B.

In the process 1802A, 1802B, in one implementation screenshots are takenbased on a broadcaster's live stream in H.264 (or transcoded to H.284 ifthe live stream is VP8/WebRTC from a web broadcaster). Screenshots aretaken on the next available keyframe after the process is invoked. Ifthe screenshot is not the first one taken, the stream information (e.g.,in the database 420) is updated with information relating to the newestscreenshot, and the screenshot is added to archived screenshots (e.g.,in the data storage 440). The screenshot is then broadcast to thechat/system event socket of the socket server(s) 600 dedicated to thebroadcaster's live stream.

Whenever a screenshot is taken of the broadcaster's live stream(particularly if it is the first screenshot), it may be resized forsocial media network requirements, and overlaid with graphics,watermarks, or promotional material. If the broadcaster requested forsocial share in creating the new stream (see discussion below regardingcreation of new broadcaster streams), the process submits a link to theresized screenshot (e.g., an address or URL) to the indicated socialnetwork platform (e.g., Facebook, Instagram, Twitter, etc.), in someinstances together with a “share graphic.” In any case, the processdetermines the list of users that follow/subscribe to the broadcaster,and queues a system event message (e.g., “new FollowingStream”) eventfor each subscriber to broadcast the first screenshot of the new livestream. As above, the stream information (e.g., in the database 420) isupdated with information relating to the screenshot, and the screenshotis archived (e.g., in the data storage 440) and broadcast to thechat/system event socket of the socket server(s) 600 dedicated to thebroadcaster's live stream.

With respect to sharing screenshots with social networks if elected bythe broadcaster, in another implementation (not shown in FIGS. 18A and18B), all screenshots of the broadcaster's live stream that are taken asof a given time are processed by a facial recognition algorithm toprovide one of multiple options (e.g., the best of three screenshots)for selection by the broadcaster. For example, the process acquires ascreenshot at 1, 3 and 5 seconds, and then every 5 seconds thereafter.The facial recognition algorithm detects candidate screenshots onrolling basis based on, for example, the clarity of the image, thequality of the face that is visible, and if the user is smiling. Morespecifically, every acquired screenshot is analyzed and then the “bestthree” are selected and presented as options to the broadcaster/viewerduring social share. The broadcaster/viewer selects their preferredimage, and the social share endpoint that is ultimately provided by theprocess to the selected social media platform(s) includes a link (e.g.,address or URL) to the screenshot selected by the broadcaster.

IX. Client-Side Features (e.g., Functionality of the Client App)

Having provided various details of the servers and memory storagedevices 1000 shown in FIGS. 2 and 3 , attention now turns to thefunctionality of the client devices relating to establishing userprofiles (e.g., upon login), creating broadcaster stream sessions andproviding live streams from broadcaster client devices to a mediaserver, receiving copies of a live stream at a viewer client device(e.g., from a media server, the RTMP CDN, or the HLS serverarchitecture), providing special effects graphics and animations(including animated real-time “scorebugs”) on displays of clientdevices, and replaying copies of a recorded live stream from abroadcaster.

As noted earlier, unlike conventional scorebugs, screen animations,and/or other special effects graphics that are hard-embedded into livestreams of a sports broadcast, in various inventive implementationsdisclosed herein graphics and effects are generated by the client deviceitself, separate from a given broadcaster's video-based commentary, andthen integrated with (e.g., superimposed or overlaid on) thebroadcaster's video-based commentary when rendered on the display of theclient device. For mobile client devices, the client app 5000 executingon the device is particularly configured to render a variety of“studio-quality” graphics while nonetheless maintaining a small filesize for the client app (e.g., less than 100 megabytes, and in someinstances from approximately 60-70 megabytes); this allows themodestly-sized client app to be readily downloaded to a client devicevia a cellular network. In other aspects, client-side rendering ofscreen animations and/or other special effects graphics allows suchanimations and graphics to be user-interactive and/or user-customizable.

FIGS. 19A and 19B show a process flow diagram illustrating a user loginprocess according to one inventive implementation, which in someexamples may be performed by a client device and facilitated by one ormore web servers 700 shown in FIGS. 2 and 3 . As illustrated, a loginprocess may be implemented by phone (via SMS message with code sent tophone, and code validation), of via a social media network platformlogin process (e.g., Facebook, Twitter, Instagram). For new useraccounts, a user may establish a user profile that is stored in thedatabase 420 and that may be referenced by a UserID after creation, andinclude a user name, profile picture, and a user status or user “type”for the user (e.g., a VIP user or member, a media professional or memberof the media).

1) Broadcaster Processes

FIGS. 20A and 20B show a process flow diagram illustrating a mobilebroadcaster stream create process according to one inventiveimplementation, which in some examples may be performed by a broadcasterclient device (pursuant to execution of the client app 5000) andfacilitated by one or more web servers (700) shown in FIGS. 2 and 3 .While much of the discussion above relates to an example in which abroadcaster wishes to provide a live stream of digital content includingvideo-based commentary about a particular event, in otherimplementations the broadcaster may desire to create a live stream abouta particular topic of interest (e.g., “anything”), or a news story, forexample. For each of these options, the broadcaster may enter a titlefor the live stream, and the client device may request (e.g., from theweb server(s) 700) a list of events or news items for selection by thebroadcaster, as well as a pre-populated list of tags (as noted above,event information and/or news may be ingressed by the control server500, and some event information and/or news may already be cached in thedata cache 460 or stored in the database 420).

The broadcaster may also enter tags to be associated with the livestream to facilitate searching and various social media functionality(e.g., to allow other users to search for and find the live stream basedon various criteria represented by the tags). The broadcaster may alsoelect other options in the stream creation process, examples of whichinclude, but are not limited to, sharing an announcement of the streamstarting on a social network platform, and enabling sharing of theirlocation to other users (e.g., to facilitate viewing of thebroadcaster's live stream by viewers based on the location of thebroadcaster).

The broadcaster stream create process then submits a “stream create”request to the web server(s) 700. If the broadcaster selected aparticular event from the list of events about which to broadcast, anEventID associated with the event is included in the stream createrequest. Other contents of the stream create request includes, but isnot limited to, an API key (to authenticate the user), the title of thestream, any tags selected, newsID (if news was selected), thebroadcasters social network sharing options, and broadcaster locationdata (if permitted by the broadcaster). The web server(s) 700 in turnvalidates the API key, assigns a StreamID to the newly created livestream, runs the broadcast media server selection algorithm (e.g., seeFIGS. 4A and 4B) to select a media server to which the broadcasterclient device connects, and returns to the broadcaster client device theStreamID and the host name (“hostname”) for the selected media server.The web server(s) 700 store in the database 420 a variety of streaminformation for the new live stream, which may include, but is notlimited to, the StreamID, the UserID, the EventID, the DBshard, type ofstream (RTMP/WebRTC), create time, hostname, title, tags, social notifyoptions and social media platforms, location share option, location (ifselected as an option) and, if the stream is associated with an EventID,an archived copy of event information at the stream create time.

FIGS. 21A, 21B, 21C, 21D, and 21E show a process flow illustrating amobile broadcaster active stream process 2102A, 2102B, 2102C, 2102D and2102E according to one inventive implementation, which in some examplesmay be performed at least in part by a broadcaster client device. Inparticular, the broadcaster client device accesses the media serverselected by the web server(s) 700 via a particular URL (e.g., includingthe hostname in a path of the URL), as discussed below in connectionwith FIGS. 21A through 21E. The broadcaster client device then connectsto a particular socket of the socket servers dedicated to thebroadcaster's live stream, based in part on the StreamID provided by theweb server(s), to establish a chat/system event channel. As noted above,in one aspect connections between client devices and a particular socketof a socket server are persistent authenticated connections, so that thenumber of users (broadcasters and viewers) connected to a particularsocket (e.g., and currently watching a particular live stream and/orparticular event) may be tracked. If the broadcaster's live stream isabout an event, the broadcaster's client device also connects to aparticular socket of the socket servers dedicated to the event, based onthe EventID, to establish an event information channel.

In a “main loop” of the broadcaster client device stream active process(which for mobile clients is executed by the client app 5000), aninternal frame and time clock is periodically updated, and is used foranimations and special effects graphics and synchronizing of some systemmessages that are received via the chat/system event socket (e.g., adefault chat message displayed on the client device at the beginning ofeach new stream that says “keep it family friendly!”). The client devicethen checks to see if any further system messages or chat messages arereceived on the chat/system event channel, and displays chat messagesand/or takes other actions in response to system messages such as“member_added” (increase viewing count), “member_removed” (decreaseviewing count), “new follower” (add notice to chat). Although only threesystem messages and corresponding actions are shown in FIG. 21B, itshould be appreciated that additional and/or other types of systemmessages may be received on the chat/system event channel (e.g.,relating to other social networking functionality, and/or digital gifts)and initiate corresponding actions as part of the stream active process.

The client device next checks to see if any event messages or data isreceived on the event information channel (e.g., updates to eventstatus, event score information, event clock, other event information).The client device then captures a camera frame for the live stream andsends the frame to the media server. The client device then checks theinternal frame and time clock to see if any updates are needed toanimations or special effects graphics (e.g., scorebugs) to be renderedon the display of the client device (“graphics/animation layers”). Insome implementations, graphics and animations are updated at a rate ofbetween 15-25 frames/second based on the internal frame and time clock.As noted above, in some implementations for mobile client devices,animated graphics and special effects are hard-coded in the client appas a series of individual frames (still-frame images), and rendered onthe display in a “stop-motion” style according to the internal frame andtime clock.

In the stream active process shown in FIG. 21C, the process furtherqueries for broadcaster input, examples of which include a request toend the stream, a request to share the stream, a request to view a listof viewers of copies of the live stream, interaction with thegraphics/animations (e.g., “bottom third”), and a request to flip thecamera. As also noted above, rendering graphics and animation layers onthe client-side provides for user-interaction with the displayedgraphics and animation layers. While not shown explicitly in FIG. 21C,as discussed above interactions with graphics/animations (“set animationstate to transition to open”) may in some implementations launch avariety of other processes including, but not limited to, launchingfurther graphics or animations, receiving additional information aboutthe live sporting event (e.g., by thumbing-over a scorebug), ornavigating to another Internet location to receive additionalinformation relating to a live event.

In FIG. 21D, the stream active process then queries if the stream stateis set to close (e.g., in response to a broadcaster's request to end thestream, discussed immediately above). If not, the process returns toupdating the internal frame and time clock. If the stream state is setto close, the client device disconnects from the media server, requestsfinal stream statistics from the chat/system event channel, and displaysan end of stream screen on the display of the client device.

FIGS. 22A and 22B show a communication flow diagram illustrating processflow elements and the server and/or memory storage devices involved inthe communication flow for the processes shown in FIGS. 20A and 20B, andFIGS. 21A-21E, as well as the media server processes shown in FIGS. 5A,5B and 5C, according to one inventive implementation. In essence, FIGS.22A and 22B provide another perspective and summarize the variousprocess flows and corresponding devices involved in the creation andprovision of a live stream of digital content by a broadcaster to amedia server, and the processing of the live stream by the media server.Although FIGS. 22A and 22B are directed primarily to the overall processflow for a mobile broadcaster, the functionality and devices shown inthese figures applies similarly to web-based broadcasters as well.

2) Viewer Processes

FIGS. 23A and 23B show a communication flow diagram illustrating processflow elements and the server and/or memory storage devices involved inthe communication flow for a live stream RTMP media server or RTMP CDNviewer, according to one inventive implementation. A viewer who is aregistered or anonymous user, but has received a StreamID for aparticular broadcaster's live stream (e.g., via a push notification) totheir viewer client device, may send a request to the web server(s) 700(via the API) to receive a copy of the broadcaster's live stream. Theweb server(s) first checks the memory cache 460 for, or requests fromthe database 420, various stream information corresponding to theStreamID provided by the requesting viewer. The web server(s) thenperform(s) the viewer stream source selection algorithm discussed abovein connection with FIG. 7 to provide an endpoint to the viewer clientdevice for the appropriate media source from which to obtain a copy ofthe live stream. In the process shown in FIGS. 23A and 23B, the viewerstream source selection algorithm provides an endpoint (e.g., address orURL) to the viewer client device to establish a video communicationchannel with either a particular media server of the RTMP media serverpool 320, or a particular server of the RTMP CDN 340.

The viewer client device also connects to the appropriate socket of thesocket server(s) dedicated to the live stream to establish a chat/systemevent channel and thereby receive chat messages and system messages. Ifthe live stream relates to an event, the viewer client device alsoconnects to the appropriate socket of the socket server(s) dedicated tothe event to establish an event information channel and thereby receiveevent messages containing various event information. The viewer usingthe viewer client device also may send chat messages to the web serverAPI, which the web server directs to the appropriate socket of thesocket server(s) dedicated to the live stream for broadcast to otherviewers connected to the socket as well as the broadcaster. The webserver also updates a replay log with the chat message from the viewer,so that the chat may be recreated if a recording of the broadcaster'slive stream is replayed by a viewer at a later time (discussed furtherbelow).

FIGS. 24A and 24B show a communication flow diagram illustrating processflow elements and the server and/or memory storage devices involved inthe communication flow for a live stream HLS viewer, according to oneinventive implementation. The process shown in these figures issubstantially similar to that outlined above in connection with FIGS.23A and 23B; the primary difference is that, as a result of the webserver(s) performing the viewer stream source selection algorithm (seeFIG. 7 ), the web server(s) return(s) to the viewer client device anendpoint (e.g., address or URL) to establish a video channel with theHLS server architecture 380 rather than a server of the RTMP mediaserver pool 320 or the RTMP CDN 340.

FIGS. 25A, 25B, and 25C show a process flow illustrating a mobile clientlive stream replay method, according to one inventive implementation.For replay of a recording of a broadcaster's live stream, the serversand memory storage devices 1000 log all events that occur in connectionwith a live stream (e.g., chat messages and system event messages, aswell as event message) and tie them to a timestamp. This allowssynchronization of all events to the replay in the same order that theevents occurred during the live stream, as if the viewer were notwatching a recording of the live stream but actually watching a copy ofthe live stream in real time.

As shown in the figures, the viewer client device couples to the webserver(s) via the API to request stream information and, if the streamrecording is ready, loads the initial replay data from the API and thenloads the media file of the recording. The viewer client device alsoconnects to the chat/system event socket corresponding to the livestream (via a persistent authenticated connection), not to receive chatmessages or system event messages (these messages are not present onreplay), but rather so that the system knows of the viewer's presenceand connection. Playback of the video is then started, and then theinternal clock and the current video time clock are updated to providefor appropriate buffering of the video data. As the recording is playedback, event data (e.g., chat messages, system messages, eventinformation messages) is processed in one implementation according toFIGS. 26A and 26B, and user inputs are processed in one implementationaccording to FIG. 27 .

CONCLUSION

While various inventive implementations have been described andillustrated herein, those of ordinary skill in the art will readilyenvision a variety of other means and/or structures for performing thefunction and/or obtaining the results and/or one or more of theadvantages described herein, and each of such variations and/ormodifications is deemed to be within the scope of the inventiveimplementations described herein. More generally, those skilled in theart will readily appreciate that all parameters and configurationsdescribed herein are meant to be exemplary inventive features and thatother equivalents to the specific inventive implementations describedherein may be realized. It is, therefore, to be understood that theforegoing implementations are presented by way of example and that,within the scope of the appended claims and equivalents thereto,inventive implementations may be practiced otherwise than asspecifically described and claimed. Inventive implementations of thepresent disclosure are directed to each individual feature, system,article, and/or method described herein. In addition, any combination oftwo or more such features, systems, articles, and/or methods, if suchfeatures, systems, articles, and/or methods are not mutuallyinconsistent, is included within the inventive scope of the presentdisclosure.

The above-described implementations can be implemented in multiple ways.For example, implementations may be implemented using hardware, softwareor a combination thereof. When implemented in software, the softwarecode can be executed on any suitable processor or collection ofprocessors, whether provided in a single computer or distributed amongmultiple computers. Further, it should be appreciated that a computermay be embodied in any of a number of forms, such as a rack-mountedcomputer, a desktop computer, a laptop computer, or a tablet computer.Additionally, a computer may be embedded in a device not generallyregarded as a computer but with suitable processing capabilities,including a Personal Digital Assistant (PDA), a smart phone or any othersuitable portable or fixed electronic device.

Also, a computer may have one or more input and output devices. Thesedevices can be used, among other things, to present a user interface.Examples of output devices that can be used to provide a user interfaceinclude printers or display screens for visual presentation of outputand speakers or other sound generating devices for audible presentationof output. Examples of input devices that can be used for a userinterface include keyboards, and pointing devices, such as mice, touchpads, and digitizing tablets. As another example, a computer may receiveinput information through speech recognition or in other audible format.Such computers may be interconnected by one or more networks such asInternet. The various methods or processes outlined herein may be codedas software that is executable on one or more processors that employ anyone of a variety of operating systems or platforms. Additionally, suchsoftware may be written using any of a number of suitable programminglanguages and/or programming or scripting tools, and also may becompiled as executable machine language code or intermediate code thatis executed on a framework or virtual machine.

In this respect, various inventive concepts may be embodied as acomputer readable memory or storage medium (or multiple computerreadable storage media) (e.g., a computer memory, one or more floppydiscs, compact discs, optical discs, magnetic tapes, flash memories,circuit configurations in Field Programmable Gate Arrays or othersemiconductor devices, or other non-transitory medium or tangiblecomputer storage medium) encoded with one or more programs that, whenexecuted on one or more computers or other processors, perform methodsthat implement the various implementations of the invention discussedabove. The computer readable medium or media can be transportable, suchthat the program or programs stored thereon can be loaded onto one ormore different computers or other processors to implement variousaspects of the present invention as discussed above.

Unless otherwise indicated, the terms “program” or “software” are usedherein in a generic sense to refer to any type of computer code or setof computer-executable instructions that can be employed to program acomputer or other processor to implement various aspects ofimplementations as discussed above. Additionally, it should beappreciated that according to one aspect, one or more computer programsthat when executed perform methods of the present invention need notreside on a single computer or processor, but may be distributed in amodular fashion amongst a number of different computers or processors toimplement various aspects of the present invention.

Computer-executable instructions may be in many forms, such as programmodules, executed by one or more computers or other devices. Generally,program modules include routines, programs, objects, components, datastructures, etc., that perform particular tasks or implement particularabstract data types. Typically the functionality of the program modulesmay be combined or distributed as desired in various implementations.

Also, data structures may be stored in computer-readable media in anysuitable form. For simplicity of illustration, data structures may beshown to have fields that are related through location in the datastructure. Such relationships may likewise be achieved by assigningstorage for the fields with locations in a computer-readable medium thatconvey relationship between the fields. However, any suitable mechanismmay be used to establish a relationship between information in fields ofa data structure, including through the use of pointers, tags or othermechanisms that establish relationship between data elements. In someimplementations, a schema-minimal storage system may be implemented in arelational database environment using key-value storage versus defineddata structures.

With the foregoing in mind, each of the client devices described herein,as well as various servers and other computing devices of thebroadcast/viewing servers and memory storage devices shown for examplein FIGS. 2 and 3 , may comprise one or more processors, one or morememory devices or systems communicatively coupled to the one or moreprocessors (e.g., to store software code and other data), and one ormore communication interfaces communicatively coupled to the one or moreprocessors so as to implement the various specific and inventivefunctionality described herein.

Also, various inventive concepts may be embodied as one or more methods,of which an example has been provided. The acts performed as part of themethod may be ordered in any suitable way. Accordingly, implementationsmay be constructed in which acts are performed in an order differentthan illustrated, which may include performing some acts simultaneously,even though shown as sequential acts in illustrative implementations.

All publications, patent applications, patents, and other referencesmentioned herein are incorporated by reference in their entirety.

All definitions, as defined and used herein, should be understood tocontrol over dictionary definitions, definitions in documentsincorporated by reference, and/or ordinary meanings of the definedterms.

The indefinite articles “a” and “an,” as used herein in thespecification and in the claims, unless clearly indicated to thecontrary, should be understood to mean “at least one.”

The phrase “and/or,” as used herein in the specification and in theclaims, should be understood to mean “either or both” of the elements soconjoined, i.e., elements that are conjunctively present in some casesand disjunctively present in other cases. Multiple elements listed with“and/or” should be construed in the same fashion, i.e., “one or more” ofthe elements so conjoined. Other elements may optionally be presentother than the elements specifically identified by the “and/or” clause,whether related or unrelated to those elements specifically identified.Thus, as a non-limiting example, a reference to “A and/or B”, when usedin conjunction with open-ended language such as “comprising” can refer,in one implementation, to A only (optionally including elements otherthan B); in another implementation, to B only (optionally includingelements other than A); in yet another implementation, to both A and B(optionally including other elements); etc.

As used herein in the specification and in the claims, “or” should beunderstood to have the same meaning as “and/or” as defined above. Forexample, when separating items in a list, “or” or “and/or” shall beinterpreted as being inclusive, i.e., the inclusion of at least one, butalso including more than one, of a number or list of elements, and,optionally, additional unlisted items. Only terms clearly indicated tothe contrary, such as “only one of” or “exactly one of,” or, when usedin the claims, “consisting of,” will refer to the inclusion of exactlyone element of a number or list of elements. In general, the term “or”as used herein shall only be interpreted as indicating exclusivealternatives (i.e. “one or the other but not both”) when preceded byterms of exclusivity, such as “either,” “one of,” “only one of,” or“exactly one of.” “Consisting essentially of,” when used in the claims,shall have its ordinary meaning as used in the field of patent law.

As used herein in the specification and in the claims, the phrase “atleast one,” in reference to a list of one or more elements, should beunderstood to mean at least one element selected from any one or more ofthe elements in the list of elements, but not necessarily including atleast one of each and every element specifically listed within the listof elements and not excluding any combinations of elements in the listof elements. This definition also allows that elements may optionally bepresent other than the elements specifically identified within the listof elements to which the phrase “at least one” refers, whether relatedor unrelated to those elements specifically identified. Thus, as anon-limiting example, “at least one of A and B” (or, equivalently, “atleast one of A or B,” or, equivalently “at least one of A and/or B”) canrefer, in one implementation, to at least one, optionally including morethan one, A, with no B present (and optionally including elements otherthan B); in another implementation, to at least one, optionallyincluding more than one, B, with no A present (and optionally includingelements other than A); in yet another implementation, to at least one,optionally including more than one, A, and at least one, optionallyincluding more than one, B (and optionally including other elements);etc.

In the claims, as well as in the specification above, all transitionalphrases such as “comprising,” “including,” “carrying,” “having,”“containing,” “involving,” “holding,” “composed of,” and the like are tobe understood to be open-ended, i.e., to mean including but not limitedto. Only the transitional phrases “consisting of” and “consistingessentially of” shall be closed or semi-closed transitional phrases,respectively, as set forth in the United States Patent Office Manual ofPatent Examining Procedures, Section 2111.03.

The invention claimed is:
 1. A method, comprising: A) transmitting firstinstructions to a first client device that includes at least one firstdisplay to cause the at least one first display of the first clientdevice to render a first video relating to a first event and renderfirst event information relating to the first event, wherein the firstinstructions transmitted in A) cause the first client device to:receive, on a first communication channel, first digital contentcorresponding to the first video relating to the first event; render, onthe at least one first display of the first client device, the firstvideo relating to the first event based on the first digital contentreceived on the first communication channel; receive, on a secondpersistent communication channel different from the first communicationchannel, second digital content corresponding to the first eventinformation; and render, on the at least one first display of the firstclient device, at least some of the first event information based on thesecond digital content received on the second persistent communicationchannel.
 2. The method of claim 1, wherein the first event is one of: apresentation; a demonstration; a speech; a meeting; a hearing; aceremony; a performance; a game; and a news item.
 3. The method of claim1, wherein the first event relates to at least one of: an artisticactivity; a sporting or gaming activity; a political activity; amilitary activity; a professional or business activity; an academic oreducational activity; a medical or scientific procedure; a socialactivity; a cooking or baking activity; a legal or criminal activity; oran economic development.
 4. The method of claim 3, wherein the firstevent relates to the sporting or gaming activity, and wherein the eventinformation includes at least one of: team information; scoreinformation; player information; venue information; game statusinformation; team statistics; or player statistics.
 5. The method ofclaim 1, wherein in A), the first instructions transmitted to the firstclient device include a first address for a first media source, suchthat the first client device uses the first address to request andreceive from the first media source the first digital content via thefirst communication channel.
 6. The method of claim 5, wherein in A),the first instructions transmitted to the first client device include afirst event identifier that corresponds to a source of the seconddigital content corresponding to the first event information.
 7. Themethod of claim 1, wherein in A), the first instructions transmitted tothe first client device cause the at least one first display of thefirst client device to render the first event information relating tothe first event as interactive content.
 8. The method of claim 7,wherein in A), the first instructions transmitted to the first clientdevice cause the first client device, when a user of the first clientdevice interacts with the interactive content, to: launch furthergraphics or animations; receive additional information about the firstevent; and/or navigate to an Internet location.
 9. The method of claim1, further comprising: B) transmitting second instructions to a secondclient device that includes at least one second display to cause the atleast one second display of the second client device to render the firstvideo or a second video relating to the first event and render the firstevent information relating to the first event, wherein the secondinstructions transmitted in B) cause the second client device to:receive, on a third communication channel, the first digital contentcorresponding to the first video relating to the first event or thirddigital content corresponding to the second video relating to the firstevent; render, on the at least one second display of the second clientdevice, the first video based on the first digital content or the secondvideo based on the third digital content received on the thirdcommunication channel; receive, on a fourth persistent communicationchannel different from the third communication channel, the seconddigital content corresponding to the first event information; andrender, on the at least one second display of the second client device,at least some of the first event information based on the second digitalcontent received on the fourth persistent communication channel.
 10. Themethod of claim 9, wherein in B), the second instructions transmitted tothe second client device include the first address for the first mediasource or a second address for a second media source, such that thesecond client device uses the first address or the second address torequest and receive the first digital content from the first mediasource or the third digital content from the second media source via thethird video communication channel.
 11. The method of claim 10, whereinin A), the second instructions transmitted to the second client deviceinclude the first event identifier that identifies the source of thesecond digital content corresponding to the first event information. 12.The method of claim 9, further comprising: C) transferring firstreal-time information relating to the first digital content to and fromthe first client device via a first real-time information communicationchannel; and D) transferring second real-time information relating tothe first digital content or the third digital content to and from thesecond client device via a second real-time information communicationchannel, wherein at least one of the first real-time information or thesecond real-time information comprises: at least one chat message; atleast one statistic; trivia; at least one poll; news or current eventinformation; at least one photo; advertising content; an indication of aviewer joining or leaving the first digital content or the third digitalcontent; at least one digital gift; and/or at least one sponsorship. 13.A system, comprising: means for transmitting first instructions to afirst client device that includes at least one first display to causethe at least one first display of the first client device to render afirst video relating to a first event and render first event informationrelating to the first event, wherein the first instructions cause thefirst client device to: receive, on a first communication channel, firstdigital content corresponding to the first video relating to the firstevent; render, on the at least one first display of the first clientdevice, the first video relating to the first event based on the firstdigital content received on the first communication channel; receive, ona second persistent communication channel different from the firstcommunication channel, second digital content corresponding to the firstevent information; and render, on the at least one first display of thefirst client device, at least some of the first event information basedon the second digital content received on the second persistentcommunication channel; and means for establishing the second persistentcommunication channel between the system and the first client device.14. The system of claim 13, wherein the first event is one of: apresentation; a demonstration; a speech; a meeting; a hearing; aceremony; a performance; a game; and a news item.
 15. The system ofclaim 13, wherein the first event relates to at least one of: anartistic activity; a sporting or gaming activity; a political activity;a military activity; a professional or business activity; an academic oreducational activity; a medical or scientific procedure; a socialactivity; a cooking or baking activity; a legal or criminal activity; oran economic development.
 16. The system of claim 15, wherein the firstevent relates to the sporting or gaming activity, and wherein the eventinformation includes at least one of: team information; scoreinformation; player information; venue information; game statusinformation; team statistics; or player statistics.
 17. The system ofclaim 13, wherein in the first instructions transmitted to the firstclient device by the means for transmitting include a first address fora first media source, such that the first client device uses the firstaddress to request and receive from the first media source the firstdigital content via the first communication channel.
 18. The system ofclaim 17, wherein the first instructions transmitted to the first clientdevice include a first event identifier that corresponds to a source ofthe second digital content corresponding to the first event information.19. The system of claim 13, wherein the first instructions transmittedto the first client device cause the at least one first display of thefirst client device to render the first event information relating tothe first event as interactive content.
 20. The system of claim 19,wherein the first instructions transmitted to the first client devicecause the first client device, when a user of the first client deviceinteracts with the interactive content, to: launch further graphics oranimations; receive additional information about the first event; and/ornavigate to an Internet location.
 21. The system of claim 13, whereinthe means for transmitting transmits second instructions to a secondclient device that includes at least one second display to cause the atleast one second display of the second client device to render the firstvideo or a second video relating to the first event and render the firstevent information relating to the first event, wherein the secondinstructions cause the second client device to: receive, on a thirdcommunication channel, the first digital content corresponding to thefirst video relating to the first event or third digital contentcorresponding to the second video relating to the first event; render,on the at least one second display of the second client device, thefirst video based on the first digital content or the second video basedon the third digital content received on the third communicationchannel; receive, on a fourth persistent communication channel differentfrom the third communication channel, the second digital contentcorresponding to the first event information; and render, on the atleast one second display of the second client device, at least some ofthe first event information based on the second digital content receivedon the fourth persistent communication channel.
 22. The system of claim21, wherein the second instructions transmitted to the second clientdevice include the first address for the first media source or a secondaddress for a second media source, such that the second client deviceuses the first address or the second address to request and receive thefirst digital content from the first media source or the third digitalcontent from the second media source via the third video communicationchannel.
 23. The system of claim 22, wherein the second instructionstransmitted to the second client device include the first eventidentifier that identifies the source of the second digital contentcorresponding to the first event information.
 24. The system of claim21, further comprising: means for transferring first real-timeinformation relating to the first digital content to and from the firstclient device via a first real-time information communication channel;and means for transferring second real-time information relating to thefirst digital content or the third digital content to and from thesecond client device via a second real-time information communicationchannel, wherein at least one of the first real-time information or thesecond real-time information comprises: at least one chat message; atleast one statistic; trivia; at least one poll; news or current eventinformation; at least one photo; advertising content; an indication of aviewer joining or leaving the first digital content or the third digitalcontent; at least one digital gift; and/or at least one sponsorship. 25.The method of claim 1, wherein the first instructions transmitted in A)cause the first client device to: receive the second digital contentcorresponding to the first event information via the second persistentcommunication channel from a first event socket of at least one socketserver.
 26. The method of claim 1, wherein the first instructionstransmitted in A) cause the first client device to: render, on a firstportion of the at least one first display of the first client device,the first video relating to the first event based on the first digitalcontent received on the first communication channel; and render, on asecond portion of the at least one first display of the first clientdevice, the at least some of the first event information based on thesecond digital content received on the second persistent communicationchannel.
 27. The method of claim 26, wherein the first portion of the atleast one first display of the first client device is adjacent to thesecond portion of the at least one first display of the first clientdevice.
 28. The method of claim 26, wherein the first portion and thesecond portion of the at least one first display of the first clientdevice are at least partially overlapping.
 29. The method of claim 26,wherein the second portion of the at least one first display of thefirst client device includes only at least one text element and/or atleast one graphics element.
 30. The method of claim 29, wherein at leastone of the at least one text element and/or the at least one graphicselement included in the second portion of the at least one first displayof the first client device is at least one interactive element.
 31. Themethod of claim 30, wherein the first instructions transmitted in A)cause the first client device, when a user of the first client deviceinteracts with the at least one interactive element, to: launch furthergraphics or animations; receive additional information about the firstevent; and/or navigate to an Internet location.
 32. The method of claim30, wherein the first instructions transmitted in A) cause the firstclient device, when a user of the first client device interacts with theat least one interactive element, to navigate to an Internet location.33. The method of claim 29, wherein: the first event is a sporting orgaming event; and the first event information is online gaminginformation.
 34. A method, comprising: A) transmitting firstinstructions to a first client device that includes at least one firstdisplay to cause the at least one first display of the first clientdevice to render a first video relating to a first event and renderfirst event information relating to the first event, wherein the firstinstructions transmitted in A) cause the first client device to:receive, on a first communication channel, first digital contentcorresponding to the first video relating to the first event; render, onthe at least one first display of the first client device, the firstvideo relating to the first event based on the first digital contentreceived on the first communication channel; receive, on a secondcommunication channel different from the first communication channel,second digital content corresponding to the first event information; andrender, on the at least one first display of the first client device, atleast some of the first event information based on the second digitalcontent received on the second communication channel, wherein in A): thefirst instructions transmitted to the first client device include afirst address for a first media source, such that the first clientdevice uses the first address to request and receive from the firstmedia source the first digital content via the first communicationchannel; the first instructions transmitted to the first client deviceinclude a first event identifier that corresponds to a source of thesecond digital content corresponding to the first event information; thefirst instructions transmitted to the first client device cause the atleast one first display of the first client device to render the firstevent information relating to the first event as interactive content;and the first instructions transmitted to the first client device causethe first client device, when a user of the first client deviceinteracts with the interactive content, to: launch further graphics oranimations; receive additional information about the first event; and/ornavigate to an Internet location.
 35. The method of claim 34, wherein:the first event is a sporting or gaming event; and the first eventinformation is online gaming information.
 36. The method of claim 35,wherein the first instructions transmitted in A) cause the first clientdevice, when the user of the first client device interacts with theinteractive content, to navigate to the Internet location.
 37. Themethod of claim 34, wherein the second communication channel is a secondpersistent communication channel, and wherein the first instructionstransmitted in A) cause the first client device to: receive the seconddigital content corresponding to the first event information via thesecond persistent communication channel from a first event socket of atleast one socket server.
 38. The method of claim 37, wherein: the firstevent is a sporting or gaming event; and the first event information isonline gaming information.
 39. The method of claim 34, wherein the firstinstructions transmitted in A) cause the first client device to: render,on a first portion of the at least one first display of the first clientdevice, the first video relating to the first event based on the firstdigital content received on the first communication channel; and render,on a second portion of the at least one first display of the firstclient device, the at least some of the first event information based onthe second digital content received on the second communication channel.40. The method of claim 39, wherein the first portion of the at leastone first display of the first client device is adjacent to the secondportion of the at least one first display of the first client device.41. The method of claim 39, wherein the first portion and the secondportion of the at least one first display of the first client device areat least partially overlapping.
 42. The method of claim 39, wherein thesecond portion of the at least one first display of the first clientdevice includes only at least one text element and/or at least onegraphics element.
 43. The method of claim 42, wherein at least one ofthe at least one text element and/or the at least one graphics elementincluded in the second portion of the at least one first display of thefirst client device is at least one interactive element of theinteractive content.
 44. The method of claim 43, wherein the firstinstructions transmitted in A) cause the first client device, when theuser of the first client device interacts with the interactive content,to navigate to the Internet location.
 45. A method, comprising: A)transmitting first instructions to a first client device that includesat least one first display to cause the at least one first display ofthe first client device to render a first video relating to a firstactual event and render, together with the first video relating to thefirst actual event, first event information including at least one textelement and/or at least one graphics element relating to the firstactual event, wherein the first instructions transmitted in A) cause thefirst client device to: receive, on a first communication channel, firstdigital content corresponding to only the first video relating to thefirst actual event; render, on a first portion of the at least one firstdisplay of the first client device, the first video relating to thefirst actual event based only on the first digital content received onthe first communication channel; receive, on a second communicationchannel different from the first communication channel, second digitalcontent corresponding to the at least one text element and/or the atleast one graphics element included in the first event information andnot corresponding to the first video relating to the first event; andrender, on a second portion of the at least one first display of thefirst client device, at least some of the first event information basedon the second digital content received on the second communicationchannel.
 46. The method of claim 45, wherein: the first event is asporting or gaming event; and the first event information is onlinegaming information.
 47. The method of claim 45, wherein the secondcommunication channel is a second persistent communication channel, andwherein the first instructions transmitted in A) cause the first clientdevice to: receive the second digital content corresponding to the firstevent information via the second persistent communication channel from afirst event socket of at least one socket server.
 48. The method ofclaim 45, wherein the first portion of the at least one first display ofthe first client device is adjacent to the second portion of the atleast one first display of the first client device.
 49. The method ofclaim 45, wherein the first portion and the second portion of the atleast one first display of the first client device are at leastpartially overlapping.
 50. The method of claim 45, wherein at least oneof the at least one text element and/or the at least one graphicselement included in the second portion of the at least one first displayof the first client device is at least one interactive element.
 51. Themethod of claim 50, wherein the first instructions transmitted in A)cause the first client device, when a user of the first client deviceinteracts with the at least one interactive element, to: launch furthergraphics or animations; receive additional information about the firstevent; and/or navigate to an Internet location.
 52. The method of claim51, wherein: the first event is a sporting or gaming event; and thefirst event information is online gaming information.
 53. The method ofclaim 51, wherein the second communication channel is a secondpersistent communication channel, and wherein the first instructionstransmitted in A) cause the first client device to: receive the seconddigital content corresponding to the first event information via thesecond persistent communication channel from a first event socket of atleast one socket server.
 54. The method of claim 53, wherein: the firstevent is a sporting or gaming event; and the first event information isonline gaming information.
 55. The method of claim 54, wherein the firstinstructions transmitted in A) cause the first client device, when theuser of the first client device interacts with the at least oneinteractive element, to navigate to the Internet location.
 56. Thesystem of claim 13, wherein the first instructions transmitted to thefirst client device by the means for transmitting cause the first clientdevice to: receive the second digital content corresponding to the firstevent information via the second persistent communication channel from afirst event socket of at least one socket server.
 57. The system ofclaim 13, wherein the first instructions transmitted by the first clientdevice by the means for transmitting cause the first client device to:render, on a first portion of the at least one first display of thefirst client device, the first video relating to the first event basedon the first digital content received on the first communicationchannel; and render, on a second portion of the at least one firstdisplay of the first client device, the at least some of the first eventinformation based on the second digital content received on the secondpersistent communication channel.
 58. The system of claim 57, whereinthe first portion of the at least one first display of the first clientdevice is adjacent to the second portion of the at least one firstdisplay of the first client device.
 59. The system of claim 57, whereinthe first portion and the second portion of the at least one firstdisplay of the first client device are at least partially overlapping.60. The system of claim 57, wherein the second portion of the at leastone first display of the first client device includes only at least onetext element and/or at least one graphics element.
 61. The system ofclaim 60, wherein at least one of the at least one text element and/orthe at least one graphics element included in the second portion of theat least one first display of the first client device is at least oneinteractive element.
 62. The system of claim 61, wherein the firstinstructions transmitted to the first client device by the means fortransmitting cause the first client device, when a user of the firstclient device interacts with the at least one interactive element, to:launch further graphics or animations; receive additional informationabout the first event; and/or navigate to an Internet location.
 63. Thesystem of claim 61, wherein the first instructions transmitted to thefirst client device by the means for transmitting cause the first clientdevice, when a user of the first client device interacts with the atleast one interactive element, to navigate to an Internet location. 64.The system of claim 60, wherein: the first event is a sporting or gamingevent; and the first event information is online gaming information. 65.A system, comprising: means transmitting first instructions to a firstclient device that includes at least one first display to cause the atleast one first display of the first client device to render a firstvideo relating to a first event and render first event informationrelating to the first event, wherein the first instructions cause thefirst client device to: receive, on a first communication channel, firstdigital content corresponding to the first video relating to the firstevent; render, on the at least one first display of the first clientdevice, the first video relating to the first event based on the firstdigital content received on the first communication channel; receive, ona second communication channel different from the first communicationchannel, second digital content corresponding to the first eventinformation; and render, on the at least one first display of the firstclient device, at least some of the first event information based on thesecond digital content received on the second communication channel; andmeans for establishing the second communication channel between thesystem and the first client device, wherein: the first instructionstransmitted to the first client device by the means for transmittinginclude a first address for a first media source, such that the firstclient device uses the first address to request and receive from thefirst media source the first digital content via the first communicationchannel; the first instructions transmitted to the first client deviceby the means for transmitting include a first event identifier thatcorresponds to a source of the second digital content corresponding tothe first event information; the first instructions transmitted to thefirst client device by the means for transmitting cause the at least onefirst display of the first client device to render the first eventinformation relating to the first event as interactive content; and thefirst instructions transmitted to the first client device by the meansfor transmitting cause the first client device, when a user of the firstclient device interacts with the interactive content, to: launch furthergraphics or animations; receive additional information about the firstevent; and/or navigate to an Internet location.
 66. The system of claim65, wherein: the first event is a sporting or gaming event; and thefirst event information is online gaming information.
 67. The system ofclaim 66, wherein the first instructions transmitted by the means fortransmitting cause the first client device, when the user of the firstclient device interacts with the interactive content, to navigate to theInternet location.
 68. The system of claim 65, wherein the secondcommunication channel is a second persistent communication channel, andwherein the first instructions transmitted by the means for transmittingcause the first client device to: receive the second digital contentcorresponding to the first event information via the second persistentcommunication channel from a first event socket of at least one socketserver.
 69. The system of claim 68, wherein: the first event is asporting or gaming event; and the first event information is onlinegaming information.
 70. The system of claim 65, wherein the firstinstructions transmitted by the means for transmitting cause the firstclient device to: render, on a first portion of the at least one firstdisplay of the first client device, the first video relating to thefirst event based on the first digital content received on the firstcommunication channel; and render, on a second portion of the at leastone first display of the first client device, the at least some of thefirst event information based on the second digital content received onthe second communication channel.
 71. The system of claim 70, whereinthe first portion of the at least one first display of the first clientdevice is adjacent to the second portion of the at least one firstdisplay of the first client device.
 72. The system of claim 70, whereinthe first portion and the second portion of the at least one firstdisplay of the first client device are at least partially overlapping.73. The system of claim 70, wherein the second portion of the at leastone first display of the first client device includes only at least onetext element and/or at least one graphics element.
 74. The system ofclaim 73, wherein at least one of the at least one text element and/orthe at least one graphics element included in the second portion of theat least one first display of the first client device is at least oneinteractive element of the interactive content.
 75. The system of claim74, wherein the first instructions transmitted in A) cause the firstclient device, when the user of the first client device interacts withthe interactive content, to navigate to the Internet location.
 76. Asystem, comprising: means for transmitting first instructions to a firstclient device that includes at least one first display to cause the atleast one first display of the first client device to render a firstvideo relating to a first actual event and render, together with thefirst video relating to the first actual event, first event informationincluding at least one text element and/or at least one graphics elementrelating to the first actual event, wherein the first instructionstransmitted in A) cause the first client device to: receive, on a firstcommunication channel, first digital content corresponding to only thefirst video relating to the first actual event; render, on a firstportion of the at least one first display of the first client device,the first video relating to the first actual event based only on thefirst digital content received on the first communication channel;receive, on a second communication channel different from the firstcommunication channel, second digital content corresponding to the atleast one text element and/or the at least one graphics element includedin the first event information and not corresponding to the first videorelating to the first event; and render, on a second portion of the atleast one first display of the first client device, at least some of thefirst event information based on the second digital content received onthe second communication channel; and means for establishing the secondcommunication channel between the system and the first client device.77. The system of claim 76, wherein: the first event is a sporting orgaming event; and the first event information is online gaminginformation.
 78. The system of claim 76, wherein the secondcommunication channel is a second persistent communication channel, andwherein the first instructions transmitted by the means for transmittingcause the first client device to: receive the second digital contentcorresponding to the first event information via the second persistentcommunication channel from a first event socket of at least one socketserver.
 79. The system of claim 76, wherein the first portion of the atleast one first display of the first client device is adjacent to thesecond portion of the at least one first display of the first clientdevice.
 80. The system of claim 76, wherein the first portion and thesecond portion of the at least one first display of the first clientdevice are at least partially overlapping.
 81. The system of claim 76,wherein at least one of the at least one text element and/or the atleast one graphics element included in the second portion of the atleast one first display of the first client device is at least oneinteractive element.
 82. The system of claim 81, wherein the firstinstructions transmitted by the means for transmitting cause the firstclient device, when a user of the first client device interacts with theat least one interactive element, to: launch further graphics oranimations; receive additional information about the first event; and/ornavigate to an Internet location.
 83. The system of claim 82, wherein:the first event is a sporting or gaming event; and the first eventinformation is online gaming information.
 84. The system of claim 82,wherein the second communication channel is a second persistentcommunication channel, and wherein the first instructions transmitted bythe means for transmitting cause the first client device to: receive thesecond digital content corresponding to the first event information viathe second persistent communication channel from a first event socket ofat least one socket server.
 85. The system of claim 84, wherein: thefirst event is a sporting or gaming event; and the first eventinformation is online gaming information.
 86. The system of claim 85,wherein the first instructions transmitted by the means for transmittingcause the first client device, when the user of the first client deviceinteracts with the at least one interactive element, to navigate to theInternet location.